Where is my SPWAW v3.0
Moderator: MOD_SPWaW
- David Heath
- Posts: 2529
- Joined: Wed Mar 29, 2000 5:00 pm
Where is my SPWAW v3.0
SPWaW Fans
We are done with the game design are now last minute manual changes and putting on the final touches. We were done and deceided to delay the release so we could add a big new graphic feature. Currently spwaw fans get Desert, Summer and Winter terrain sets only. Now you will also have Jungle and Rough as terrain sets.
We have already added a ton of new features like new terrain types, unit icons, unit classes, improved OOB's, expand the internet play to six players, OpFire options, in game options to request reinforcements, improved fog of war, expanded combat sounds, improved Campaign Gen., computer AI, expanded custom map feature and a lot more. I promise this will make this the best SP ever and take you to the very edge! You can expect SPWaW release some time before the end of the month.
David Heath
We are done with the game design are now last minute manual changes and putting on the final touches. We were done and deceided to delay the release so we could add a big new graphic feature. Currently spwaw fans get Desert, Summer and Winter terrain sets only. Now you will also have Jungle and Rough as terrain sets.
We have already added a ton of new features like new terrain types, unit icons, unit classes, improved OOB's, expand the internet play to six players, OpFire options, in game options to request reinforcements, improved fog of war, expanded combat sounds, improved Campaign Gen., computer AI, expanded custom map feature and a lot more. I promise this will make this the best SP ever and take you to the very edge! You can expect SPWaW release some time before the end of the month.
David Heath
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Larry Holt
- Posts: 1644
- Joined: Fri Mar 31, 2000 10:00 am
- Location: Atlanta, GA 30068
Just one thought guys. Is Matrix planning to support WaW beyond version 3? As much as I'd like to see SPWaW pushed even further I'm guessing you guys will be wanting to get on with projects that will pay you money too, and I guess that you can only do so much with what at the end of the day is an old game engine.
In times of war we see the worst that man has to offer. But we also see the best that man has to offer.
- David Heath
- Posts: 2529
- Joined: Wed Mar 29, 2000 5:00 pm
- Mac_MatrixForum
- Posts: 198
- Joined: Tue Apr 11, 2000 8:00 am
- Location: Finland
Does this mean that you will definitely not introduce in some future version more elevation levels?Originally posted by David Heath:
We will be working on ( and have been ) working on our other projects. We will be working on SPWaW but we have very little area to go with this and we really covered this as far as we can really take it. We will handle any bugs and if some really cool ideas come along....... well you know us [Grin]
Fabs
- Paul Vebber
- Posts: 5342
- Joined: Wed Mar 29, 2000 4:00 pm
- Location: Portsmouth RI
- Contact:
We never say never...
But its a pretty long way down on the "bang for the buck" list.
Wait until you see the new rough terrain set. It does pretty darn well portraying rugged terrain with the heights that are there!
Without a complete map format overhaul, it just does't work right, or to me look right. You at least need a visual cue to what each height is, with all the levels looking the same, I find it almost impossible to "read the lay of the land".
Understand some of you like it, but we wait for what we feel is a better solution.
But its a pretty long way down on the "bang for the buck" list.
Wait until you see the new rough terrain set. It does pretty darn well portraying rugged terrain with the heights that are there!
Without a complete map format overhaul, it just does't work right, or to me look right. You at least need a visual cue to what each height is, with all the levels looking the same, I find it almost impossible to "read the lay of the land".
Understand some of you like it, but we wait for what we feel is a better solution.
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Larry Holt
- Posts: 1644
- Joined: Fri Mar 31, 2000 10:00 am
- Location: Atlanta, GA 30068
As an "old" soldier and intelligence officer, I always considered terrain to be the biggest combat multiplier a force can have. IRL & SPWAW I study the terrain to tell me where to position and maneuver my forces. I find that there is much terrain detail that is not immediately clear on SP-type maps. There are many depressions and rises that aren't obvious. I position a unit, look at its field of view and discover that there are hexes that are not seen (as a depression) or that block off further view (as a rise). This really complicates effective fire and maneuver. Perhaps some tick marks could be added to the terrain to indicate the ground rising and falling or perhaps light brown index, contour lines could be made visible when the hex grid is on. E.G. Since each hex already has a height value, it should be possible to write a routine that compares adjecent heights and adds a tick mark graphic along the lower hex side.
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An old soldier but not yet a faded one.
OK, maybe just a bit faded.
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An old soldier but not yet a faded one.
OK, maybe just a bit faded.
Never take counsel of your fears.
Hi Adg!Originally posted by Adg:
Is any of the SPWAW team from Canada? If so I just feel the least I can do is take you out for a beer or ten...
Great Job Guys!!!
You might have to send it on ice for the flight to Alberta

Tankhead
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Rick Cloutier rcclout@telusplanet.net
Coordinator: Tankhead's SPWAW Resources
http://sites.netscape.net/rcclout
Yes, at least one, Mr. Stuart Millis, aka Major Destruction.
Let him playtest one of your scenarios and you'll see why he has that name
Frank Donati, member of Matrix Team another Canuck, and I think that is it. Too cold for me
. I'd love to take you up on it. What about deep south folks in the USA?
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Let him playtest one of your scenarios and you'll see why he has that name

Frank Donati, member of Matrix Team another Canuck, and I think that is it. Too cold for me
. I'd love to take you up on it. What about deep south folks in the USA?Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant





