What levels of artillery access do you prefer in your PBEM games?
Do you tend to be more 'realistic' and limit artillery to those organic to a formation (ie. a Company's assets), or do you open up the gates and allow for five Divisions worth of artillery assets?
It's certainly possible to reduce a comparable combined arms force with nothing more than 90% of your points spent on artillery and 10% on scouts/FOs. The result is usually predictable: the enemy grinds to a halt and slowly crawls along underneath a steady rain of steel. Attrition eventually takes it's toll and the game ends with a whimper. And if both sides indulge, both sides get ground to a halt.
Reducing your opponent's mobility is certainly a desireable result. But when both sides use this tactic, it can make for a rather slow, un-enjoyable game (IMHO).
I've been on both the delivering and receiving end of this kind of overkill approach. It's not much fun either way. Once I ended an opponent's Assault prematurely, just because I managed to pin or supress almost his entire force in one massive barrage. We were both extremely dissatisfied with that result.
I personally prefer to negotiate 10% to 15% as a guideline for purchases. I've found that level sufficient to impose my will on the enemy and not so overwhelming as to pin all of my forces at once.
So, how about you? What do you use as a guideline for artillery purchases?




