Offensive Part of War

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Moose
Posts: 58
Joined: Mon Apr 29, 2002 4:48 am
Contact:

Offensive Part of War

Post by Moose »

I thought I saw mention of a entire war campaign with a starting date something around, Coral Sea, Midway, or Guadalcanal time frame. I can't find this scenario. Does such a thing exist? Where does one find it?

Would still love to see a WITP 2, would be primarily like WITPAE, but with simplifying the interface with the intent to allow us decisions of the direction logistics need to go while eliminating all the micromanaging involved with logistics. Would also like to see more varied aircraft loadouts with mix of rockets and bombs being quite common for many missions.
User avatar
derhexer
Posts: 251
Joined: Wed Sep 19, 2007 4:04 am

RE: Offensive Part of War

Post by derhexer »

I thought I saw mention of a entire war campaign with a starting date something around, Coral Sea, Midway, or Guadalcanal time frame. I can't find this scenario. Does such a thing exist? Where does one find it?

Moose, there is a grand game scenario that starts May 1, 1942 at tm.asp?m=2622506&mpage=1&key=Sharps%2CMay&#2778785

If you can't find it do a search on 'Sharps May 1'

Have fun

Chris
(Did you ever stop to think and forget to start?)
Moose
Posts: 58
Joined: Mon Apr 29, 2002 4:48 am
Contact:

RE: Offensive Part of War

Post by Moose »

Thank you, I'm pretty sure that is the one I was looking for, but couldn't find.

This scenario looks like a good idea, even as the allies. Gets you passed the really early stuff when all you're doing is deciding how much to save from certain death and your equipment stink and gets you to where you can start to do some interesting things.
Post Reply

Return to “Scenario Design and Modding”