Hi all my name is Robin and I'm the CEO of Zeal game studio, the makers of TA.
First off most of these questions and answers are already in this forum:
http://www.slitherine.com/forum/viewforum.php?f=135.
But I will of course answer them here too.

Team Assault is a project developed by a bunch of really dedicated people that had a a dream to return the turn-based tactics to the market. When we started the development we where happily unknowing and working on the dream to become a game studio. We worked hard on this game on all the free time we had and was finally signed by slitherine a few years back. At the time we where greatly inspired by table top games and wanted Team Assault to be a multiplayer only experience to mirror that same essence of fun that we experienced from table top games. Later we found out that most players prefer a single player campaign we learned our lesson and added AI and a skirmish mode. It was to late to build the campaign in to the game. Even if we still have the dream that TA will be a successful game and that people will love the idea of what we set out to do. TA has many faults but we hope those who dig deeper will see that it weight's up its flaws with it's deep gameplay. Many of the unique things with Team Assault is it's weapon system and real line of sight. That the game takes lots of energy delivering morale and an advanced system. We have spent over 3 years developing this game back and forth and now today we are a real game studio with other big games in our pipeline. Much of what we are today we have Team Assault to thank for. We hope that all of you who gives the game a chance will see the hard work that has been put in to making it. If you like the idea of a new era of turn-based tactics we would love nothing else but to make new games just like this one but with our new engine and with a sprawling campaign. It is all up to if the game is successful or not. Right now Zeal does not have the financed resources to make games that are not founded by publishers. From all of us here at zeal who have bled and cried to make this game happen.
Thank you for your time. Best Regards, Robin Flodin and everyone at Zeal game studio!