Morale

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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tgb
Posts: 766
Joined: Thu Jul 07, 2005 11:14 pm

Morale

Post by tgb »

I've not read the manual yet, but it doesn't appear to be modeled. I'm guessing that's because it's not in the board game, since I've never played it.


Any chance that could be added in the future?
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Erik Rutins
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Location: Vermont, USA
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RE: Morale

Post by Erik Rutins »

Hi TGB,

Morale is modeled in several ways - first, when a unit is hit, the effects can include suppression, pinning and panic. A unit needs to Rally to remove these effects. Second, there is unit quality, which can be green, experienced, etc. which affects unit performance. Finally, the AP and CAP systemis based on the leadership, training and morale of each side. APs and CAPs are necessary for rally roll and can modify them, as well as enabling command action cards that can automatically rally a unit or give it a free action or rally attempt.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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