keeping track of opponents ap's

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Aladinn
Posts: 13
Joined: Wed May 09, 2012 6:33 pm

keeping track of opponents ap's

Post by Aladinn »

I understand you dont have to see how many ap's the computers units have left, but it would be nice if it tracks how many ap's each unit has used.
As it is now, you have to keep track of this in your head or on a piece of paper.
In fact if you play at a certain skill level it is mandatory to keep track of this, just as the opponents caps. Dont see them anywhere either.
I had one game where a tank that costs 5 ap to shoot shot 5 times in a row. I guess its possible with the right combination of cards or a lot of command points, but I got no clue how the computer managed to do it.
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: keeping track of opponents ap's

Post by Joram »

Personally, I think the way it is now fits in well when you have Fog of War on. You shouldn't know with absolute certainty what that unit could do. However, I tend to agree with you when Fog of War is off.
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