Just curious.

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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stormbringer3
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Just curious.

Post by stormbringer3 »

I'm curious as to how many of you have had an Axis victory in The Monsters Tutorial? I'm on my second day of trying and haven't even come close.
Thanks.
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Lebatron
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RE: Just curious.

Post by Lebatron »

Once you know how to play the game you should be able to win that one easy, even on hard. Yet this is one of the tougher ones. The defense is just perfect for the AI in this one. Which is why it seems to be tougher than the others. The AI has little to do since it already sits on the right areas. It therefore just shots the crap out of you like fish in a barrel. With bonus AP and CAP it only adds to the pain. But I'll give you a hint. Use smoke to block its good site lines.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
stormbringer3
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RE: Just curious.

Post by stormbringer3 »

Thanks.
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wodin
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RE: Just curious.

Post by wodin »

ORIGINAL: Lebatron

Once you know how to play the game you should be able to win that one easy, even on hard. Yet this is one of the tougher ones. The defense is just perfect for the AI in this one. Which is why it seems to be tougher than the others. The AI has little to do since it already sits on the right areas. It therefore just shots the crap out of you like fish in a barrel. With bonus AP and CAP it only adds to the pain. But I'll give you a hint. Use smoke to block its good site lines.


This is what makes me a touch uneasy with regards to whether this is a game worth buying for single player only. If I was a multilayer gamer I'd be all over it.
undercovergeek
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RE: Just curious.

Post by undercovergeek »

ORIGINAL: wodin

ORIGINAL: Lebatron

Once you know how to play the game you should be able to win that one easy, even on hard. Yet this is one of the tougher ones. The defense is just perfect for the AI in this one. Which is why it seems to be tougher than the others. The AI has little to do since it already sits on the right areas. It therefore just shots the crap out of you like fish in a barrel. With bonus AP and CAP it only adds to the pain. But I'll give you a hint. Use smoke to block its good site lines.


This is what makes me a touch uneasy with regards to whether this is a game worth buying for single player only. If I was a multilayer gamer I'd be all over it.

isnt what the OP said an indication of good AI? surely exactly what youd want in a SP game
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Lebatron
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RE: Just curious.

Post by Lebatron »

I think a game like this is the perfect breakthrough game for those that fundamentally stick to solo games only but may try out playing with others. When it is so easy to start a game up and instead of selecting the AI you can instead add a real thinking human being in its place easily adds so much to it's longevity. Why would a solo player not want that easy option? To shy to have to occasionally text a hello to your selected opponent? You don't have to be talkative if you don't want to be. Heck, I don't care if my opponent doesn't want to text. A simple Hi at the beginning and a GG (for good game) at the conclusion is fine with me. Heck, the company that made this game could make the AI do as much. Perhaps that is needed? A little fake communication to make it appear a real human is at the other. Maybe that would prime some of the shy ones to try the opponent finder thing built into this game.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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