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Callistrid
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Joined: Thu Aug 11, 2011 12:27 pm

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Post by Callistrid »

Hi,

I'm looking for an experienced opponent who wish to play with the following house rules:

1. No Lvov pocket on the T01, and free rail line to evacuate them (don't cut the rail line south from Tarnopol)
2. Realistic front lines, what means the soviet won't run back to the rivers on T01-02 (Defend the Stalin line)
3. only 1 FBD/rail line
4. Don't relocate soviet HQ-s for better leaders.
5. No muleing
6. During the blizzard turn only 3 army front can attack delibarate, the rest just hasty.
7. The german don't retreat during the blizzard, just if it's necessary (good chance to be encircled...)
8. Only 2 soviet corps/hex
9. no airdrop after 10 hex from the soviet front lines
10. no para airdrop, cutting the german supply line

Game settings: PBEM, fow, random weather, any side

Regards,
Viktor
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Tarhunnas
Posts: 2997
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: New opponent for more realistic game!

Post by Tarhunnas »

ORIGINAL: Callistrid

5. Don't relocate soviet HQ-s for better leaders.

What do you gain from this? Just wondering.
------------------------------
RTW3 Designer
Callistrid
Posts: 669
Joined: Thu Aug 11, 2011 12:27 pm

RE: New opponent for more realistic game!

Post by Callistrid »

ORIGINAL: Tarhunnas

ORIGINAL: Callistrid

5. Don't relocate soviet HQ-s for better leaders.

What do you gain from this? Just wondering.

Legal cheat in the game.
If you relocate it, there is a big chance to kill your leader and gain a better one.
But For example when a new one arrives with 4000 men (or lower), and with minimal eqipment, changing the leader it's easy way saving AP.
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RCHarmon
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RE: New opponent for more realistic game!

Post by RCHarmon »

You forgot about paratroopers. I like the 50 or 60 mile rule. Has anyone thought about a house rule requiring no more than two rifle corps in a single hex. I think it is just too much firepower when one hex is being hit by 3 hexes with three rifle corps each.

I definitely woulds like to follow this AAR. I hope it is posted.

Callistrid
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Joined: Thu Aug 11, 2011 12:27 pm

RE: New opponent for more realistic game!

Post by Callistrid »

ORIGINAL: RCH

You forgot about paratroopers. I like the 50 or 60 mile rule. Has anyone thought about a house rule requiring no more than two rifle corps in a single hex. I think it is just too much firepower when one hex is being hit by 3 hexes with three rifle corps each.

I definitely woulds like to follow this AAR. I hope it is posted.


Good point, I forget it :)
And yes, I will post AAR
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Joel Billings
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Location: Santa Rosa, CA
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RE: New opponent for more realistic game!

Post by Joel Billings »

FYI, the next beta patch that should be out within a few days (if not today) has an 8 hex limit from friendly supplied units and kills muling. It also has a new rule regarding brigades/regiments fighting alone being more likely to rout than in the past so you might want to wait for the beta patch to get the max realism.
All understanding comes after the fact.
-- Soren Kierkegaard
Callistrid
Posts: 669
Joined: Thu Aug 11, 2011 12:27 pm

RE: New opponent for more realistic game!

Post by Callistrid »

ORIGINAL: Joel Billings

FYI, the next beta patch that should be out within a few days (if not today) has an 8 hex limit from friendly supplied units and kills muling. It also has a new rule regarding brigades/regiments fighting alone being more likely to rout than in the past so you might want to wait for the beta patch to get the max realism.

Sounds cool :)
Supercool!
hfarrish
Posts: 731
Joined: Mon Jan 03, 2011 1:52 pm

RE: New opponent for more realistic game!

Post by hfarrish »

Someone should take Viktor on - I am currently doing a good job of getting encircled by him everywhere (albeit without the no Lvov rule...). If there are Soviet players looking for a tough challenge, he will give it to you.

I would like to see the AAR myself...
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M60A3TTS
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Joined: Fri May 13, 2011 1:20 am

RE: New opponent for more realistic game!

Post by M60A3TTS »

He should get someone eventually; sometimes it can take a couple days.  I did notice that RCH suggested two Soviet rifle corps max per hex and Callistrid made it two corps period.  That may be a bit much for some to swallow since the linear defense most people employ generally allows an attacker to utilize two hexes.

A successful committment of German reserves can often yield anywhere from 1-4 additional units depending on how many mobile formations break down to regimental strength.
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RCHarmon
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RE: New opponent for more realistic game!

Post by RCHarmon »

That suggestion about Soviet Rifle Corps was as much a question than a suggestion. Late war games are few around here. I have no definite opinion myself. I don't know of anyway to stop them, so are they too overpowered or is there a tactic to employ against them?

From what I can determine, the Soviet should not be looking for pockets in '43 or into '44. They should concentrate on destroying sections of Axis lines. Blowing out a section of line comprising maybe 4 or 5 hexes of a linear defensive line. This really grinds down the Axis. Once that is accomplished, then deep penetrations will be ensured and deadly. The way you do this is with Soviet Rifle Corps full of SUs and backed up by artillery.

Is there an obvious balance issue here? To direct that much firepower on one square and reserve mode isn't able to counter it properly.
Callistrid
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Joined: Thu Aug 11, 2011 12:27 pm

RE: New opponent for more realistic game!

Post by Callistrid »

Well, my post generate some other posts, but:
I'm still looking an experienced opponent, who can choose any side.

PM, or mail:
viktor.kis@hotmail.com
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Michael T
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Location: Queensland, Australia.

RE: New opponent for more realistic game!

Post by Michael T »

You might have more luck when the new patch comes out. I suspect people may be wating for that. I am.
Callistrid
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RE: New opponent for more realistic game!

Post by Callistrid »

I'm still looking skilled, experienced opponent.
Callistrid
Posts: 669
Joined: Thu Aug 11, 2011 12:27 pm

RE: New opponent for more realistic game!

Post by Callistrid »

Wow... I'm so unpopular, that no one wants to play with me?
Come on boys and girls!
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Encircled
Posts: 2097
Joined: Thu Dec 30, 2010 3:50 pm
Location: Northern England

RE: New opponent for more realistic game!

Post by Encircled »

I played as Callistrids team member for a few turns as the Soviets.

This guy knows what he is doing!

Someone give him a game
Callistrid
Posts: 669
Joined: Thu Aug 11, 2011 12:27 pm

RE: New opponent for more realistic game!

Post by Callistrid »

Thanks Encircled...
timmyab
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Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: New opponent for more realistic game!

Post by timmyab »

It's probably the conditions putting people off, especially nos 1 and 7.I wouldn't play Axis under those conditions and playing the Soviets wouldn't be challenging enough.Between evenly matched players I predict this would be a Soviet walkover.
bdtj1815
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RE: New opponent for more realistic game!

Post by bdtj1815 »

Happy to say I am now playing Callistrid. Not looking forward to what may be an embarasing AAR!!

Done my best under house rule 1 as my first turn is sent, I think, will have to see about 7.
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