[BtR] Axis 1st turn GC

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.
Post Reply
User avatar
cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

[BtR] Axis 1st turn GC

Post by cohimbra »

Hi all,
I want to restart a GC with axis; I'd like to know if in your games
you have proved standard moves (moving air squadrons, moving flak, withdrawal
of flak from Italy, etc.). I don't want to manage production, I love seeing all
the variety of models (even those that bring fire just by looking).
For a newbie the amount of icons on the map and possibilities can be daunting,
and there aren't much advice on this underrated game. Thanks in advance.
User avatar
CarnageINC
Posts: 2208
Joined: Mon Feb 28, 2005 2:47 am
Location: Rapid City SD

RE: [BtR] Axis 1st turn GC

Post by CarnageINC »

I take it your the Axis.  One thing to take in account of new games is against the AI is to have plenty of your AA to protect forward fields from fighter sweeps.  It obviously won't stop them from doing it but it helps to make them pay something for shooting up your airfields.  Remember to start pulling your AA from the tip of Italy before it falls to the Allies.  You'll loose all your AA there [:@]

I don't know if this helps but its my two cents worth.
User avatar
cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: [BtR] Axis 1st turn GC

Post by cohimbra »

All help, I am ready to listen any advice, even those who feel most expectable.
Thanks CarnageINC.
Post Reply

Return to “The War Room”