REFIT OR READY

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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sajer
Posts: 74
Joined: Mon Jul 04, 2011 2:31 pm

REFIT OR READY

Post by sajer »


Does it matter if a unit is on the front line is attacked/or attacks while in a refit status? Or do they have to be in a ready status for all thier defensive or offensive points to count?
glvaca
Posts: 1312
Joined: Tue Jun 13, 2006 12:42 pm

RE: REFIT OR READY

Post by glvaca »

does not matter. Please consider that refit does not work anymore when adjacent to enemy units (might be that static mode is an exception, can't remember)
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invernomuto
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RE: REFIT OR READY

Post by invernomuto »

ORIGINAL: glvaca

does not matter. Please consider that refit does not work anymore when adjacent to enemy units (might be that static mode is an exception, can't remember)

Hi glvaca,
IIRC, refit does not make your units to recover morale if within 10 hexes from enemy units. Are there other penalities if you are adiacent to enemy units?

Thanks
Bye.
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: REFIT OR READY

Post by Walloc »

ORIGINAL: invernomuto

ORIGINAL: glvaca

does not matter. Please consider that refit does not work anymore when adjacent to enemy units (might be that static mode is an exception, can't remember)

Hi glvaca,
IIRC, refit does not make your units to recover morale if within 10 hexes from enemy units. Are there other penalities if you are adiacent to enemy units?

Thanks
Bye.


Hi Invernomuto,

Ur correct in that u need to be 10+ hexes to gain the refit moral bonus now.
It has been stated whether this is tied directly into refit or is a seperate penalty that units adjecent to enemy units will recieve much reduced replacements. My guess would be the latter, but its just a guess.

Kind regards,

Rasmus
sajer
Posts: 74
Joined: Mon Jul 04, 2011 2:31 pm

RE: REFIT OR READY

Post by sajer »


I find that units recive replecements fairly fast on a railhead even less then 10 hexes away from enemy troop concentrations. And of course fortifications recieve replacements even though they are on the frontlines.

My origional question was does it make a difference if a unit attacks of defends in a refit status?

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Flaviusx
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Location: Southern California

RE: REFIT OR READY

Post by Flaviusx »

ORIGINAL: sajer


I find that units recive replecements fairly fast on a railhead even less then 10 hexes away from enemy troop concentrations. And of course fortifications recieve replacements even though they are on the frontlines.

My origional question was does it make a difference if a unit attacks of defends in a refit status?


None whatsoever. The mode is just a way to manage replacement priority.
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timmyab
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Location: Bristol, UK

RE: REFIT OR READY

Post by timmyab »

ORIGINAL: sajer
My origional question was does it make a difference if a unit attacks of defends in a refit status?
The only difference is that if attacked whilst on refit and forced to retreat then a defending unit may qualify for a refit during the next logistics phase if not adjacent to the enemy.
The whole refit thing needs looking at.I'd like to see units on the front line refit at about 50% of optimal, but with a combat penalty, maybe 20% or so.Possibly a movement penalty too.
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: REFIT OR READY

Post by Walloc »

ORIGINAL: sajer


I find that units recive replecements fairly fast on a railhead even less then 10 hexes away from enemy troop concentrations. And of course fortifications recieve replacements even though they are on the frontlines.

My origional question was does it make a difference if a unit attacks of defends in a refit status?

Yes there are no difference less adjecent to the enemy, being within 10 or not as far as replacement it self goes. There how ever seperatly of that is a bonus for being on refit and 10+ hexes away from enemy in gaining moral faster.

Btw glcaca actually did answer ur original question in post 2 [;)]

Kind regards,

Rasmus
glvaca
Posts: 1312
Joined: Tue Jun 13, 2006 12:42 pm

RE: REFIT OR READY

Post by glvaca »

ORIGINAL: Walloc

ORIGINAL: sajer


I find that units recive replecements fairly fast on a railhead even less then 10 hexes away from enemy troop concentrations. And of course fortifications recieve replacements even though they are on the frontlines.

My origional question was does it make a difference if a unit attacks of defends in a refit status?

Yes there are no difference less adjecent to the enemy, being within 10 or not as far as replacement it self goes. There how ever seperatly of that is a bonus for being on refit and 10+ hexes away from enemy in gaining moral faster.

Btw glcaca actually did answer ur original question in post 2 [;)]

Kind regards,

Rasmus

Yup, no worries, was happy that you did [;)]
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