Russian command overload.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Blutch
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Russian command overload.

Post by Blutch »

Playing campaign as russian, I have to overload most of my front.
I read in a topic that Kursk Front cannot be use because it seems that it dissapears.

Could you confirm that ?

Otherwise how do you handle with russians fronts overload ?
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Omat
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RE: Russian command overload.

Post by Omat »

Hello

The Karkhov MD will be renamed to Southern Ural MD and moved to the Ural. It does not dissapear.

At the beginning you can attach armies to the Military District, and after it moved east changing to Stavka or what ever you want for 0 admin points.

After it was moved east you can use the Southern Ural MD to attach units which you have created e.g. artillery Divisions or units which should stay as shells. So they are well supplied. When they have the necessary exp and moral lvl you can change the HQ and move them to the real “front”.

Hope it helps...


Omat
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76mm
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RE: Russian command overload.

Post by 76mm »

It is probably easier to simply create armies directly subordinated to Stavka.
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Blutch
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RE: Russian command overload.

Post by Blutch »

With your advice , I will have "white" armies attach to Stavka between my fronts ?
I will not suffer penalities ?
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vlcz
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RE: Russian command overload.

Post by vlcz »

You will suffer penalties to the "white army" units -so try to put them on or second lines or secondary frontline areas- but the ront overload is worst because not only it carries penalties for that army , but to every army in the front. Another reason is that you will eventually try to move the army to a non-overloaded front, and the ADMIN cost is avoided by having it stavka-dependant (or any M.D. dependant).

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76mm
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RE: Russian command overload.

Post by 76mm »

ORIGINAL: Blutch
With your advice , I will have "white" armies attach to Stavka between my fronts ?
I will not suffer penalities ?

Yes, I usually have Stavka armies between fronts and in reserve. As new fronts are activated, they take over the Stavka armies on the front line.

You suffer penalties any way you do it, I think this way the penalties are less.
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Flaviusx
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RE: Russian command overload.

Post by Flaviusx »

ORIGINAL: Blutch

Playing campaign as russian, I have to overload most of my front.
I read in a topic that Kursk Front cannot be use because it seems that it dissapears.

Could you confirm that ?

Otherwise how do you handle with russians fronts overload ?

It is even worse in the 1944 scenario.

The late war scenarios were designed before recent changes to command capacities and haven't been updated to reflect that. Caveat emptor. They're still playable, but it's a definite issue. I personally am extremely doubtful that these command changes make a lick of sense from a historical standpoint, because as can be clearly seen in the orders of battles of the two scenarios, the Soviets frequently blew right past what we now consider to be command limits in this game. 1. Ukrainian Front in the 1944 scenario is the poster boy for this problem.

Nevertheless, the Sovs are so strong in 1944 that it almost doesn't matter. In 1943, you'll be faced with a perpetual shortage of APs if you try to reconcile this command overload, it is a Sysephean task considering you need to be converting lots of rifle divisions into corps and stuffing those with attachments.

If it were up to me, I'd go back and jack up the command limits. Effectively this change amounts to an AP tax for the Soviets, as if they weren't already AP starved as is. It is one of the reasons I'm now wishing the game had a historical reinforcement schedule and got APs out of unit construction altogether. The current AP budget is just way too severely stressed with all the things piled on it.
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