Green-Style Height Textures

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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ericbabe
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Green-Style Height Textures

Post by ericbabe »

I'm also experimenting with tweaking the lightness and saturation of the green height textures we use to make these clearer. It's hard for me to judge this because I found the original textures we used to be fairly distinct from each other. I'll post some screenshots here. Please let me know whether you'all think these are distinct enough height differences, or whether they need to be distinguished further.

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ericbabe
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RE: Green-Style Height Textures

Post by ericbabe »

And

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JFalk68
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RE: Green-Style Height Textures

Post by JFalk68 »

These are nice as well and do show the elevation, but I prefer the "classic" ones your working on if only because they look more like the boardgame.  Just my 2 cents
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grosbil
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RE: Green-Style Height Textures

Post by grosbil »

I think having different colors for heights works better.
When you have some distance between two hills, it's easiest to read.
Be careful with a sleeping bear ;-)
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