ai question

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Sgt.Fury25
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Joined: Fri Jan 11, 2008 4:13 pm

ai question

Post by Sgt.Fury25 »

Hi,on the fence ,just want to know if game is worth purchasing to just play the computor opponent.I cant commit to a multiplayer game because of my scedule.Thank you.
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junk2drive
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Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: ai question

Post by junk2drive »

So far the AI has kicked my butt. Could be I haven't figured things out yet. I haven't seen it do anything stupid. IIRC it is scripted.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Blond_Knight
Posts: 998
Joined: Sat May 15, 2004 3:52 am

RE: ai question

Post by Blond_Knight »

Apparently the AI is scripted with C#. I guess thats a double edge sword because on one hand if you know C# you could make the AI do all sorts of compicated maneuvers. But if you dont know C# it would be nice if there was a pull down menu with some behavior/mission presets.
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