ATB / Assualt on Peprez scenario

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

ATB / Assualt on Peprez scenario

Post by genehaynes »

During the inital reinforcement / deployment phase, after placing several German units, the Russian units appear on the map. Is this " as designed", or should they remain hidden until the start of turn one (i.e. After all units are placed).
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