Combat: How do I tell what happened?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sdrga
Posts: 3
Joined: Mon Apr 02, 2012 5:11 am

Combat: How do I tell what happened?

Post by sdrga »

I've been researching this for about an hour. There must be some way to judge the results of your combat (at least on your units) or PO initiated combat (again, at least on your units).

I've gotta be missing something.

Thanks in Advance
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shunwick
Posts: 2514
Joined: Sat Oct 14, 2006 10:20 pm

RE: Combat: How do I tell what happened?

Post by shunwick »

sdrga,

Make sure that in the options menu you have the detailed combat reports ON.

Best wishes,
Steve
I love the smell of TOAW in the morning...
sdrga
Posts: 3
Joined: Mon Apr 02, 2012 5:11 am

RE: Combat: How do I tell what happened?

Post by sdrga »

Wow! That was quick and easy. The setting was set to OFF. So I turned that on... where will said detailed reports show up and how can they be accessed?
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shunwick
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Joined: Sat Oct 14, 2006 10:20 pm

RE: Combat: How do I tell what happened?

Post by shunwick »

They will arrive automatically as combat takes place except for overruns in which case they don't show up at all. It's the fog of war!
I love the smell of TOAW in the morning...
sdrga
Posts: 3
Joined: Mon Apr 02, 2012 5:11 am

RE: Combat: How do I tell what happened?

Post by sdrga »

Thanks, shunwick. I hate asking when I'm new to a forum without trying to find it on my own.
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shunwick
Posts: 2514
Joined: Sat Oct 14, 2006 10:20 pm

RE: Combat: How do I tell what happened?

Post by shunwick »

No problem. Have fun. [;)]
I love the smell of TOAW in the morning...
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