Japanese Opponent Wanted Scen 1 or 2

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Blood on the Wather
Posts: 3
Joined: Sun Jul 01, 2012 12:24 am

Japanese Opponent Wanted Scen 1 or 2

Post by Blood on the Wather »

Long time player but out of it for quite some time.

BTW the Nick is an old joke not a typo.

Note: The following is all negotiable..these are my preferences.

Scen 1 or 2
One or two day turns..
Auto subs off
Combat Summaries/animations on (yes i like to see little plane and ship icons)
Advanced weather/Fog of War/Allied Damage Control/Player Upgrades/Dec 7th Suprise ALL ON
Auto Upgrades/Facilites set to expand/Replacements on at start/Reliable US Torp/Realistic R and D/No withdrawls ALL OFF
Historical Dec 7th ..totally up to Japanese Player.
Reinforcements. +-15 days..or fixed..

House Rules No 4E Naval Bombing under 10K
No Moving of Restricted units over national bounderies
Only Amphibious landings on Base Hexes.,
No Amphibious Assault Landings Less than a Battalion (planned of course..pre losses)

IF Non Historical Dec 7th:
One port strike..land or Carrier Based..
Allied player will not change orders for Air groups in Malaya. Phillipines. or Hawaii
No new Allied TF's but may move exsisting ones..Force Z will not "run" from Malaya turn one..nor disband.
Japanese Invasions may not go beyond first 'line' of allied bases (East Coast Malaya, Sarawak coast of Borneo Luzon, PI "barrier Isalnds Mindinao, NG, Guam, Wake) 5 Maximum landings on Allied bases turn one.

Again all of these are negotiable as well as any other rules you want to add
Promise of 5-7 turns a week..after my turn 2 which may take several days ..more if we are in the same relative time slot (I am in Central US)

Please PM me and we can start..thanks
Note: I am in this one for the long haul..years...please only somone also inclined
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