The House rules:
1. No HQ bombing unless stacked with combat unit.
2. Non-random weather
3. Max. 3 airbase attacks after first turn
4. No landings West of Sevastopol until 1943.
5. No airbase mega fuel harvest. (no longer possible with latest patch)
6. No para drops to break pockets.
No quitting and no whining
I'm not sure what to expect in terms of how MT will handle the Russian side. My assumption is that he will fall back much faster than Tarhunnas and he will certainly not fight a forward defense. How fast he will fall back is the big unknown. If he fights for the Dnepr, I will try for pocket opportunities. If he does not, my strategy will be to push East as fast as possible, using the Panzers to clear the way so the infantry can get into the fight as soon as possible. The infantry, often ignored, will be instrumental in beating his MLR when he finally decides to stand.
Again I'm assuming that at the very least he'll fight for Leniningrad and Moscow. Most likely Stalino and, should I get there; Rostov.
TURN 1
NORTH
I do a pretty standard opening although I ignore Riga for turn one. Instead, I push two Pz. Divs accross the Daugava and Daugavpils falls easily. (done after picture was taken).
I also decide that the Red circle units are too big of a treat to my supply lines and displace them after the picture was taken.
PzG 1 is reinforced with 20th Pz Div. This puts me in a good position to go either:
1. straight for Pskov should the possibility exist.
2. Advance in the general direction of Polotsk, clear the RR and capture excellent defensive terrain before he is allowed the opportunity to reinforce it.
His reaction will determine what I do next turn.
CENTER
Again standard opening. One Pz Corps is send South, the remainder advances full speed direction Minsk.
As much infantry as can be is pushed East full speed.


















