Spaceports and taxes

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Zilas00
Posts: 6
Joined: Sun Feb 20, 2011 3:16 am

Spaceports and taxes

Post by Zilas00 »

Greetings fellow Distant Worldians! I am returning from a long hiatus from the game and as I am sure there has been more than a few changes since my last conquest of the galaxie I find myself curious about a few things currently that I have found people to have more than one opinion on. For clarification purposes I guess I am wondering if any patch have come out that give everyone a consensus on the "best way" to set these up:

1. Spaceports - I remember relatively three opinions on these, one person says put one on every planet you own, another person says put one spaceport on your best planet in each system you own, and yet another person says to only put a spaceport in a system around other owned systems to essentialy act as a hub for the nearby systems. Has there been an accord reached about any one way better than another in Legends?

2. Taxes - Automatic or manual? Those of you that use manual, what do you set your rates to? I tend to play human republic if that makes a difference.

3. Troops - I used to disband all my troops in the beginning until my economy was better as I found troop maintenance costs to be astronomical when starting out. Has the cost been reduced or am I still good with disbanding them all until they are actually needed?

Thank you in advance to any help given, I used the forum search function but did not really find specifically what I am after so thanks again!

Z

P.s. sorry for any misspellings, I am typing this on my tiny phone at work while I bang my head into the wall wishing I could go home and load this awesome game. Lol
rogerbacon51
Posts: 79
Joined: Thu Oct 29, 2009 4:08 pm

RE: Spaceports and taxes

Post by rogerbacon51 »

ORIGINAL: Zilas00



3. Troops - I used to disband all my troops in the beginning until my economy was better as I found troop maintenance costs to be astronomical when starting out. Has the cost been reduced or am I still good with disbanding them all until they are actually needed?


You can use my troop editor to change the cost of troop maintenance globably if you find it too high. I actually use it to INCREASE the cost of troops because I felt they were super cheap.
Dracus
Posts: 162
Joined: Mon Nov 28, 2011 10:39 pm

RE: Spaceports and taxes

Post by Dracus »

I build them on every planet and not at moons
vonboy
Posts: 29
Joined: Thu Aug 12, 2010 2:56 pm

RE: Spaceports and taxes

Post by vonboy »

Personally, I redesign small spaceports to be even smaller, and build those at all my new, undeveloped colonies.
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feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: Spaceports and taxes

Post by feelotraveller »

1.  I put a spaceport on every colony.  Most are minimal.  I have a couple of large ones (e.g. homeworld) for pumping out ships.  Spaceports at colonies which see lots of freighters docking get upgraded to cope with trade demand.  Occasionally I will build a heavily armed spaceport in an important conflict area but usually just rely on fleets as needed instead.
 
2.  Taxes I do manual although this tends to make game easy.  Generally I keep all on zero taxes until maxed population and then as much tax as possible while still getting 100% compliance.  Homeworld is exception, it gets taxed down to 100% compliance, or more early on if I need the money.  Occasionally if I need the cash I will minimally tax my other larger worlds before they max out their population.  Biggest problem with automatic taxes is that it inhibits your population growth substantially, often for only pitiful amounts of income.
 
3.  I suspect with troops it depends on how agressively you play.  I tend to disband some in the beginning, leaving enough for an invasion force for independent worlds; I'll go for one transport's worth of troops, 4-6 usually but it depends on the ship I design.  This allows me to build more explorers but the trade off is that when I want to invade later on I can't build them fast enough... [:)]
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scotten_usa
Posts: 303
Joined: Fri Dec 09, 2005 4:52 pm

RE: Spaceports and taxes

Post by scotten_usa »

ORIGINAL: feelotraveller

1.  I put a spaceport on every colony.  Most are minimal.  I have a couple of large ones (e.g. homeworld) for pumping out ships.  Spaceports at colonies which see lots of freighters docking get upgraded to cope with trade demand.  Occasionally I will build a heavily armed spaceport in an important conflict area but usually just rely on fleets as needed instead.

Curious: Why do you do this (small spaceports at every colony)? To increase docking capacity for the planet, or defense?
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feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: Spaceports and taxes

Post by feelotraveller »

ORIGINAL: ScottenChi
ORIGINAL: feelotraveller

1.  I put a spaceport on every colony.  Most are minimal.  I have a couple of large ones (e.g. homeworld) for pumping out ships.  Spaceports at colonies which see lots of freighters docking get upgraded to cope with trade demand.  Occasionally I will build a heavily armed spaceport in an important conflict area but usually just rely on fleets as needed instead.

Curious: Why do you do this (small spaceports at every colony)? To increase docking capacity for the planet, or defense?

The primary reason is for the happiness bonuses from the medical lab and recreation facility. The increased profit and speed of docking is secondary. Defense? That's what fleets and troops are for. [;)] (Although it's not nice to see your starbases blown up...)
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