HQ's and their Units

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SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

HQ's and their Units

Post by SteveD64 »

Would it be possible to have an option for all units of the same formation to blink or better identify them? I'm having trouble with my old eyes to tell who belongs to who. I dunno if I'm the only one who has this problem..
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Redmarkus5
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RE: HQ's and their Units

Post by Redmarkus5 »

I'll take a look...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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sandman2575
Posts: 315
Joined: Sat Sep 05, 2009 1:02 pm

RE: HQ's and their Units

Post by sandman2575 »

Tangentially related -- what I'd love is a hotkey for the HQ Power option. I play with this "off" because I find it makes it hard to see the color highlighting for units when you select an HQ. It would be great if this were something you could just toggle on and off.
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sol_invictus
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Location: Kentucky

RE: HQ's and their Units

Post by sol_invictus »

I agree that the indicator outline is not the most prominent thing to see. Then again my eyes are certainly getting old also.[:(]
"The fruit of too much liberty is slavery", Cicero
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Redmarkus5
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RE: HQ's and their Units

Post by Redmarkus5 »

The approach to highlighting HQs and sub-units is hard-coded in the game, I believe.

The best option (based on personal taste) is to edit the HQs so that:

1. They use bolder colours.

2. All Corps within the same Army use the same colour.

This way, as in the example, you can more easily spot where a particular Army's units are, while the Corp highlight puts a box around all sub-units in the Corp, allowing you to distinguish these from the rest of the army.

Not perfect, but probably better than the rainbow effect, IMHO.

I also moved the air units to OKH, for more clarity, but I am not sure what effect that has. I might add some Luftwaffe HQs in the campaign Willie Pete and I are modding together.

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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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