The cap on Corp HQ after build up appears to be about 350, there is not a cap on suppies. A unit can hold up to 2200 for ever basicly. I have one unit will over 2200 now for 5 turns.
Setting up. You need a min of 3 (4 works the best) panzer Corp HQers in the thrusting area.
I also set up 1 Corp of Infantry with the best commander and high morale units. I Corp in these example.
Model HQ will have 7 to 9 artillery.
4 90+ morale infantry divisions with 2 poineers each and 1 Stug.
1 Mot regiment
I personally like to beat the crap out of 1 mot unit in each PZ Corp, but keep morale over 90. Turn refit off. The less tanks at front the better as they require less fuel. I try can keep elite units at or near 90% plus TOE.
Chains work the best from turns 3-7 chasing the retreating Red Horde, but in this case I am using vs strong defences in poor terrain for mech forses and friendly terrain for rifle divisions.
Turn 8 Chain is set up on by putting the LVI near front but yet with in range of rail head.
I Corp is just getting to front. Air bases are moved right to front. Rail head is not far from front as can be seen after repairing forward.




