please explain this change - AI reinforcements

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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gwgardner
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Joined: Fri Apr 07, 2006 1:23 pm

please explain this change - AI reinforcements

Post by gwgardner »

AI will consider reinforcements earlier (90% of strength instead of 98%)

that's not clear to me, what it does.

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doomtrader
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RE: please explain this change - AI reinforcements

Post by doomtrader »

previously the AI tried to reinforce units with strength under 98%, now it will reinforce units with strength under 90%
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