A few questions

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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James Ward
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A few questions

Post by James Ward »

Do you have to actully march through each rail line to begin converting it or can you capture entire stretches by just capturing a rail hex down the line?

Do rocket artillery ever get new batteries so they can be used again?

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Redmarkus5
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RE: A few questions

Post by Redmarkus5 »

There is a neutral hex takeover, I think, as well as ZOC capture, but I'm not sure how it works exactly.

Rocket artillery is a one-shot weapon in the Vanilla scenarios, but can be modded to act like normal artillery - by setting a 2 hex range and changing the 'dies after use' settings in the editor against the Nebelwerfer and Katyusha SFTs.
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James Ward
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RE: A few questions

Post by James Ward »

So there are no replacements for the rocket units?
Is it better to disband the rocket units after use so the remaining troops can be used elsewhere?
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Keunert
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RE: A few questions

Post by Keunert »

No after one shot you have to wait for replacements to arrive. an odd design choice.
James Ward
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RE: A few questions

Post by James Ward »

^But they eventually can get replacements?
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Keunert
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RE: A few questions

Post by Keunert »

yes they get replacements on every other turn. don't expect to use them every second turn, rather like every five turns or less.
James Ward
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RE: A few questions

Post by James Ward »

Thanks
balto
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RE: A few questions

Post by balto »

Wow, I did not know that. I thought both Russian and Germans Rocket was one and done. Thank you.
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rominet
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RE: A few questions

Post by rominet »

ORIGINAL:Rocket artillery is a one-shot weapon in the Vanilla scenarios, but can be modded to act like normal artillery - by setting a 2 hex range and changing the 'dies after use' settings in the editor against the Nebelwerfer and Katyusha SFTs.

But if you do that in a scenario where there are replacement in Nebelwerfer or Katyusha, don't you think you will finish to have a lot of Nebelwerfer or Katyusha on map?
I suppose the replacement rate for such squad take account of the fact that they disappear after every shooting.
Anyway, thanks for the information.
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