Mud effect on combat

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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abulbulian
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Joined: Thu Mar 31, 2005 5:42 pm

Mud effect on combat

Post by abulbulian »

I've found both

[font="Courier New"]17. WEATHER AND SEASONS
Rain, snow and mud influence your movement speeds, combat capabilities and
logistical network. Aircraft never suffer penalties from any weather or seasonal state
because the 2-day turns allow enough space to find clear periods to perform combat
missions.[/font]

and a little further down

[font="Courier New"]17.4. EFFECTS OF A MUD HEX
Mud hexes slow down motorized and mechanized movement as well as the movement
type used for supply. Units that are in low supply in a non-mud turn, might well be
out of supply in mud turn. See the Landscape Movement Costs table (Section 4.1) to
compare the differences.[/font]


So the question is does mud actually effect combat or just movement (units and supply). Let's leave air out of this for now. If so, where in the rules is it?

Thanks
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
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