Statistics, combat screen and fog of war

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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Keunert
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Statistics, combat screen and fog of war

Post by Keunert »

Vic are the battle screens and all the different statistics(casualties, oil reserves) of the opponent a hundred percent accurate or is there fog of war implemented?
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Vic
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RE: Statistics, combat screen and fog of war

Post by Vic »

No all replays of battle give true stats as do the numbers in the stats tab.

Its possible (for a more hardcore rules game) to hide the stats of the enemy by flipping the rulevar 313 to 0 however.

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Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Keunert
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RE: Statistics, combat screen and fog of war

Post by Keunert »

if a play a card on a unit that modifies it's combat stats, is this visible to the opponent before combat? or does it only appear after the combat (i think the later)?
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