Updated BigBabes Scenarios

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

Updated BigBabes Scenarios

Post by US87891 »

BigBabes A, B, and C are updated to rev 11.

https://sites.google.com/site/dababeswitpae/

John's comments
‘Kay, here’s the latest stuff from Mike. All the B & C Scens have the new Solomons bases. Did lots of error corrections and redid the whole Fuel/Endurance thing in Cls/Shs. Everything (mostly) is now normalized to a fuel burn rate at the game Cruise Speed, with due allowance for the Full Speed burn rate. You have the math and graphs, so you’ll see what I mean (grin). Major tweak of Island Sizes and SLs for them. Been around for a while, and most people have been playing with them, but just wanted to cast them in stone for the rev 011 changelog. ....
Regards, Matt
User avatar
Dan Nichols
Posts: 863
Joined: Mon Aug 29, 2011 11:32 pm

RE: Updated BigBabes Scenarios

Post by Dan Nichols »

And to verify, these should only be used for new games, not games in progress?
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Updated BigBabes Scenarios

Post by witpqs »

Matt,

Does this have the updated naval bombing devices stuff? (I mean where there are the specific load-outs for when an aircraft is ground bombing versus naval bombing, etc.)
US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

RE: Updated BigBabes Scenarios

Post by US87891 »

ORIGINAL: witpqs

Matt,

Does this have the updated naval bombing devices stuff? (I mean where there are the specific load-outs for when an aircraft is ground bombing versus naval bombing, etc.)
Ermmm, I think so. I am pretty sure it has the latest thoughts on Bomb and Torp Eff and Acc. I remember doing some tests and running some games with some Alt-Device and Alt-Use things, but I'm not sure those are included in this update. It is being played with and might show up in a next update. But for now I have no notice for it, except for Eff and Acc, so maybe tomorrow, yes? [8D]

Regards, Matt
Mac Linehan
Posts: 1519
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: Updated BigBabes Scenarios

Post by Mac Linehan »

ORIGINAL: US87891

BigBabes A, B, and C are updated to rev 11.

https://sites.google.com/site/dababeswitpae/

John's comments
‘Kay, here’s the latest stuff from Mike. All the B & C Scens have the new Solomons bases. Did lots of error corrections and redid the whole Fuel/Endurance thing in Cls/Shs. Everything (mostly) is now normalized to a fuel burn rate at the game Cruise Speed, with due allowance for the Full Speed burn rate. You have the math and graphs, so you’ll see what I mean (grin). Major tweak of Island Sizes and SLs for them. Been around for a while, and most people have been playing with them, but just wanted to cast them in stone for the rev 011 changelog. ....
Regards, Matt

Gosh, Matt and JWE -

This subtle under the hood stuff - as per John's comments above - is what make the Babes realism cutting edge. Thanks again, Guys.

Mac
LAV-25 2147
Mac Linehan
Posts: 1519
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: Updated BigBabes Scenarios

Post by Mac Linehan »

ORIGINAL: US87891

ORIGINAL: witpqs

Matt,

Does this have the updated naval bombing devices stuff? (I mean where there are the specific load-outs for when an aircraft is ground bombing versus naval bombing, etc.)
Ermmm, I think so. I am pretty sure it has the latest thoughts on Bomb and Torp Eff and Acc. I remember doing some tests and running some games with some Alt-Device and Alt-Use things, but I'm not sure those are included in this update. It is being played with and might show up in a next update. But for now I have no notice for it, except for Eff and Acc, so maybe tomorrow, yes? [8D]

Regards, Matt

witpqs -

Am glad you asked, I wondered also.

Matt that was the right answer.... <grin>

Mac
LAV-25 2147
US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

RE: Updated BigBabes Scenarios

Post by US87891 »

ORIGINAL: Mac Linehan

ORIGINAL: US87891

ORIGINAL: witpqs

Matt,

Does this have the updated naval bombing devices stuff? (I mean where there are the specific load-outs for when an aircraft is ground bombing versus naval bombing, etc.)
Ermmm, I think so. I am pretty sure it has the latest thoughts on Bomb and Torp Eff and Acc. I remember doing some tests and running some games with some Alt-Device and Alt-Use things, but I'm not sure those are included in this update. It is being played with and might show up in a next update. But for now I have no notice for it, except for Eff and Acc, so maybe tomorrow, yes? [8D]

Regards, Matt

witpqs -

Am glad you asked, I wondered also.

Matt that was the right answer.... <grin>

Mac
Yes, Mac, I believe so. Expanding the alternate loadouts was thought about. But polling the groups showed there were many different thoughts about what those alternates should be. Choosing one over another would be a presumption. The choice was not to do any.

The good news is that these choices reside in the device file, which can be easily updated into ongoing games. Our system has an umpire that controls these files and the savegame so their evolution is controlled by a third party. So the choice of alternative loadouts today might not be the same as the possibilities tomorrow. Another reason for not casting Alt-Use/Alt-Device in stone.

Been using this feature for a long time and have a good idea about how it works. It is a rats nest of congruent state models.[8D]

Will help all I can and can give some examples how it works. But people who want to adapt the feature will have to do it based on their own preferences. Can show people how to do it, but not what to do.

Regards
Matt
User avatar
RevRick
Posts: 2615
Joined: Sat Sep 16, 2000 4:00 pm
Location: Thomasville, GA

RE: Updated BigBabes Scenarios

Post by RevRick »

Okay...
I wind up having to take a couple of months away from playing and reading the boards extensively because I have to move, or I have a number of people in the hospital, a couple of funerals, etc., and several weeks/months/maybe years later I hear of something new and have absolutely no idea what is being discussed. In this cast Alt-use/Alt-device. Could some kind soul direct me to where I can discern just what in the name of pluperfect purgatory this is about. It sounds like the idea that when send a PBY out on ASW, they don't carry torpedoes, or some similar situation. Mayday! Mayday! Mayday!
"Action springs not from thought, but from a readiness for responsibility.” &#8213; Dietrich Bonhoeffer
User avatar
PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: Updated BigBabes Scenarios

Post by PaxMondo »

Rev,&nbsp; JWE had a discussion on it few months back.&nbsp; you'll need to search this folder for it.&nbsp; the "Alt" functions are what allow naval guns to also fire AA.&nbsp; etc.&nbsp;
Pax
User avatar
Dan Nichols
Posts: 863
Joined: Mon Aug 29, 2011 11:32 pm

RE: Updated BigBabes Scenarios

Post by Dan Nichols »

ORIGINAL: PaxMondo

Rev,  JWE had a discussion on it few months back.  you'll need to search this folder for it.  the "Alt" functions are what allow naval guns to also fire AA.  etc. 

I don't think so. It is the Sec_ attributes that allow that. The Alt fields are for alternate devices.
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Updated BigBabes Scenarios

Post by witpqs »

In this present case it is about aerial bombs - different bombs (devices to the code) depending upon the target type. If ground bombing, one thing. If naval bombing, another thing.

The point is that bombing effects on land were seen to be too great. So they were toned down. Then bombing effect against ships were seen as too little. Even more specifically, there were seen to be too many bomb hits against ships but too little damage from each bomb.

From what Matt is saying there is some disagreement over how things should be tuned, but that's the basic issue as I recall it.
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Updated BigBabes Scenarios

Post by treespider »

ORIGINAL: RevRick

Okay...
I wind up having to take a couple of months away from playing and reading the boards extensively because I have to move, or I have a number of people in the hospital, a couple of funerals, etc., and several weeks/months/maybe years later I hear of something new and have absolutely no idea what is being discussed. In this cast Alt-use/Alt-device. Could some kind soul direct me to where I can discern just what in the name of pluperfect purgatory this is about. It sounds like the idea that when send a PBY out on ASW, they don't carry torpedoes, or some similar situation. Mayday! Mayday! Mayday!


You can specify a bomb device to be used for a specific kind of attack by setting the altUse value...if it is not that kind of attack, code will look to the value set for altDevice and use the device specified here.

This is fraught with all sorts of danger...but with a fair amount of work certain modders may be able to bake a beautiful cake....just hope the cake doesn't collapse when it is taken out of the oven.

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
LargeSlowTarget
Posts: 5051
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Updated BigBabes Scenarios

Post by LargeSlowTarget »

*Great work!* on the one side - *Sigh!* on the other > necessitates another transfer of personal mod changes to a new DBB version (or vice versa, depends on what is less work).

Any chance to get a detailed changelog?

And is there a WIF style panel for the new Solomons area?
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Updated BigBabes Scenarios

Post by GreyJoy »

Sorry to hyjack...but i have a little question...
&nbsp;
A game started under the latest DaIronBabes scenario (scen 30), so started like 3/4 months ago, does have these wonderfull changes concerning bombloads?
&nbsp;
Thanks in advance
&nbsp;
gj
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: Updated BigBabes Scenarios

Post by oldman45 »

Concerning the devices, any chance that air dropped depth charges could be looked at? Another item I have always hoped to see again was the para-frag. Any chance that could be put looked at also?

Thanks to all of those involved in keeping the Babes modes alive and kicking!
Mac Linehan
Posts: 1519
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: Updated BigBabes Scenarios

Post by Mac Linehan »

ORIGINAL: LargeSlowTarget

*Great work!* on the one side - *Sigh!* on the other > necessitates another transfer of personal mod changes to a new DBB version (or vice versa, depends on what is less work).

Any chance to get a detailed changelog?

And is there a WIF style panel for the new Solomons area?

LST -

I completely understand your point of view - but v11 is progress. Last weekend I fired up 28Cv11 and began to edit and enter all my personal preferences and changes. This new start was a good thing, as I know and understand more now, and have found several errors.

There was a time when I felt a vague sense of guilt about modding my own game - changing what was already there; that is long gone. I am the only one who will be playing my modded game (H2H) - and loving every minute of it. How fortunate we are to play a game that had not only a user friendly editor, but absolutely awesome support from the dedicated, highly experienced players who comprise the Babes and RA mod teams.

And -

When the Matt - ster speaks, cricket Mac listens!

Matt - you are the Man!

Mac
LAV-25 2147
US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

RE: Updated BigBabes Scenarios

Post by US87891 »

ORIGINAL: GreyJoy

Sorry to hyjack...but i have a little question...

A game started under the latest DaIronBabes scenario (scen 30), so started like 3/4 months ago, does have these wonderfull changes concerning bombloads?

Thanks in advance

gj
No hyjack, gj. No. The alternative bomb loadouts are just too subjective to make one man's pick the standard for the everybody, so we are sticking to Stock. But are putting a doc together so people can modify this themselves without stepping on their puds doing it. Like "do it yourself, do it for less".
ORIGINAL: oldman45

Concerning the devices, any chance that air dropped depth charges could be looked at? Another item I have always hoped to see again was the para-frag. Any chance that could be put looked at also?

Thanks to all of those involved in keeping the Babes modes alive and kicking!
No chance at all. Sorry. That's code stuff and we simply cannot go there. But thanks for your thanks. We'll keep plugging.

Regards. Matt
US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

RE: Updated BigBabes Scenarios

Post by US87891 »

ORIGINAL: LargeSlowTarget

*Great work!* on the one side - *Sigh!* on the other > necessitates another transfer of personal mod changes to a new DBB version (or vice versa, depends on what is less work).

Any chance to get a detailed changelog?

And is there a WIF style panel for the new Solomons area?
I knew this was going to happen. I said so and I said so. Groin! There's only a few main areas.

There's the locations file that has the new base layout for Buin/Shortlads. This should not be a problem because the new Buin is in the old Shortland slot so everything, including the AI, will work with units as defined. The new Shortlands base is an appendage, but if you play IJ, it's a naval staging point. Not to worry, it works ok in the old Solomons context.

There's the device file, that updates nicely. It institutionalizes the bomb/torp acc/eff/pen stuff that most people have been using for quite a while and seems to work. It updates fine, but is you have device file slot changes then that could be a problem.

The class file has lots of updates for the fuel and endurance parameters. John tried to keep fuel constant and tweak endurance, but there were a few places where he couldn't do it. There are several ships that will show with more fuel than their class says they should have. If you can live with that, then you are ok.

John says send him your scenario and he will 'tweak' it.

<Send me a pm and I will see it gets to the right place.>
Best I can do. Matt
US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

RE: Updated BigBabes Scenarios

Post by US87891 »

ORIGINAL: LargeSlowTarget
And is there a WIF style panel for the new Solomons area?
Working on it. Will post it and let you know.

Matt
User avatar
LargeSlowTarget
Posts: 5051
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Updated BigBabes Scenarios

Post by LargeSlowTarget »

[&o][&o][&o]
Post Reply

Return to “Scenario Design and Modding”