Question regarding fonts

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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BigDuke66
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Joined: Thu Feb 01, 2001 10:00 am
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Question regarding fonts

Post by BigDuke66 »

Does anyone know a way to stronger outline the letters?

Also what is the max value used for the "weight" setting?

Also what fonts can be used if NOT using the Windows font option, I read they are "bitmaped" what ever that means I guess I can't use every font that Windows provides with the Windows Option set to Y.
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Telumar
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Joined: Tue Jan 03, 2006 12:43 am

RE: Question regarding fonts

Post by Telumar »

I am not sure what you mean with "stronger outline", but maybe use a bold font and/or increase font size?
Also what is the max value used for the "weight" setting?

No clue, but maybe it depends on the font used? I never used or tried values bigger than 900.
Also what fonts can be used if NOT using the Windows font option, I read they are "bitmaped" what ever that means I guess I can't use every font that Windows provides with the Windows Option set to Y.

You can use every font installed on your Windows with the Windows font option set to Y.

With the option set to N the game uses a graphic file to display letters. That graphic file, actually it's two files, is located in /Graphics: toawfont.bmp and toawboldfont.bmp. Hence the name "bitmapped" fonts.
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