Has anyone here ever played koei's PTO II (Pacific Theatre of Operations II)

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iceboy105
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Has anyone here ever played koei's PTO II (Pacific Theatre of Operations II)

Post by iceboy105 »

This is another really cool large scale pacific war game that i thought was really fun. covered entire United States from New York to Panama Canal to Eastern Russia and the whole of India. basically the entire world except for europe, africa and the middle east. Wish it had as much detail as Uncommon Valor but UV could take a lot from this game too. it had a lot to offer and really fun to play. anyone else who played this game agree?
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Post by XPav »

I had it.

Tried to play it a couple times, but my parents always moved it off the ping pong table to play ping pong.

Fun game (what little I played :mad: ), but the only thing that I can see wanting in WiTP is the ability to control the production. PTO had a certain amount of resource points (or something like that) that one would use to buy ships/planes/land based units. They were per-country, factored in lend-lease, and different units became available at different times.
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Long Lance
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Re: Has anyone here ever played koei's PTO II (Pacific Theatre of Operations II)

Post by Long Lance »

I played it too. It's very simple, the AI sucks, but somehow
it makes fun. Especially when playing as the US and declaring war to the whole world. I think a game similiar to this with some improvements (a lot of) could be very enjoyable. But it would never be a real hardcore strategy game. Just a game for a rainy sunday afternoon.
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Post by XPav »

Ok, I think I'm thinking of a different game.
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Yup

Post by Echo »

I played PTO I (by Konami on Nintendo) until my eyes bled. Fun game, and one I would still play if it weren't for the mind numbing music, and the fact I have UV now.
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jhdeerslayer
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Post by jhdeerslayer »

You thinking of World in Flames XPav? That was a good game and believe it is still available and been revised many times over the years. Thought I heard there was a PC version at one time.
iceboy105
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Post by iceboy105 »

Yea the worst thing about this game was the ai. But the vastness of it was very cool. Plus you had control of everything. Being able to attack the Panama Canal or New York or even the Soviet Union was a lot of fun. Unfortunately it was very basic and did not have as much detail as UV. Koei made a PTO III and PTO IV but unfortunately these did not come out in America. I would be curious to see how much they improved on the game.
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Post by mdiehl »

XPAV was probably talking about TSR/SPI's "WW2:PTO." It was a 2-mapper boardgame covering India to the Panama canal, and gave the Allies fixed income schedules and the flexibility to choose between various units to build. Japan's bucks were contingent upon conquests. That game had both good points and some bad ones, including a rather weak air-naval and naval-naval combat system ('cause it was the sequel to WW2:ETO -- a game that put its design emphasis on land combat).

One of the strong points was the occupation requirements in China, and the propensity for Chicoms to spring up in the "pacified" areas and new Natinoalist divisions to materialize along the front, just when you thought'd you'd made progress in finishing them off.
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Long Lance
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Post by Long Lance »

Originally posted by iceboy
Yea the worst thing about this game was the ai. But the vastness of it was very cool. Plus you had control of everything. Being able to attack the Panama Canal or New York or even the Soviet Union was a lot of fun. Unfortunately it was very basic and did not have as much detail as UV. Koei made a PTO III and PTO IV but unfortunately these did not come out in America. I would be curious to see how much they improved on the game.
PTO III and IV? For the PC or PS only? I don't think these games will be comparable to UV or WITP, but they surely would be great for some of those boring sunday when you suffer from a hangover and UV is too complex for you. ;)
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Post by Basement Command »

I still have PTO 1 and have a very high opinion of it, especially considering it was based on a gaming system better adapted to Super Mario Brothers. That game had real scope and full strategic flexibility. It could be quite challenging when played from the IJN side, esp. if the game balance was shifted to favor the US. Hard to keep your carriers alive when US productivity kicked in after the first year of the war. You had to defeat the US quickly. Hey, I pulled it out within the past year or so while chomping at the bit waiting for UV to release. It still was fun even after having played many more recent computer game releases. Aside from PacWar it was one of the few attempts at a good Pacific war game and about the only war game other than PacWar that offered you true strategic level control. Three cheers for Koei:) As for the music, I turn the music off in all my games and blast the stereo when I play. Sound effects remain on though.
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Post by Sonny »

PTO II was a lot of fun. I think the thing that most caught my eye was the fact that it was a wargame with politicians behind it telling you what to do. Of course it didn't matter if you did it or not.:)
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Post by Sabre21 »

Yepper...I played it too...still have it as a matter of fact...but then I still have many of my old boardgames and even the original 5.25 floppy of GG's Guadacanal.

It was a good game in it's day...but like most it was overcome by newer games. I can't wait till WiTP!!

Ohh...just as a side note...the computer version of World in Flames is not like the old board version. The computer one is a combination of 3 games made by Talonsoft that depicts ground combat during WWII down at platoon level in the various theatres. The editor allows you to make various mods...the largest unit I think I played with was a division plus...thats a lot of platoons running around.

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Post by Ross Moorhouse »

Moved to here as it really has nothing to do with UV.
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iceboy105
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Post by iceboy105 »

one thing i really loved about this game was in the giant campaign the game started months before pearl harbor. i thought this was really cool as it gave you an oppurtunity to prepare your forces for your long turn plan. u didnt have to attack pearl if u didnt want to. this was one thing i disliked about pacific war is it started right at the bombing of pearl with really no options beforehand. this would be the number one thing i wish uv war in the pacific would take from this game.
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jnier
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Post by jnier »

Originally posted by Sabre21

Ohh...just as a side note...the computer version of World in Flames is not like the old board version. The computer one is a combination of 3 games made by Talonsoft that depicts ground combat during WWII down at platoon level in the various theatres. The editor allows you to make various mods...the largest unit I think I played with was a division plus...thats a lot of platoons running around.

Sabre21
I think you're talking about Europe in Flames not World In Flames. Europe in Flames was indeed a compilation of previous Talonsoft games, but computer World in Flames is a different creature entirely. If fact, you can download a free beta version of Computer World in Flames at:

Computer World In Flames Beta Version

It looks promising, but who know if it'll ever come out. It's been in development for years.

For those of you interested in PTOII, that can also be downloaded for free at:

The Underdogs

Just go to the Wargames section and you'll find P.T.O. II.
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