1.03 beta--- Trappenjagd entrenchment error

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marcpennington
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Joined: Sun Jan 30, 2011 10:07 pm

1.03 beta--- Trappenjagd entrenchment error

Post by marcpennington »

Booted up Trappenjagd with the new beta, and noticed that the entire Soviet army now has its entrenchment level set to 0. I'm guessing something wacky happened in the editor when doing the beta... I checked the other scenarios quickly, and Trappenjagd appears to be the only one with this error.
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Vic
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RE: 1.03 beta--- Trappenjagd entrenchment error

Post by Vic »

Thanks for checking!
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LiquidSky
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RE: 1.03 beta--- Trappenjagd entrenchment error

Post by LiquidSky »


Hmm...I started a Trappenjagd campaign with my friend, and thought that taking the first hex by Sevastopol was a little too easy.....unfortunately, the Axis also had there entrenchments at 0, although at least I had a turn for them to grow. I wonder if I should tell him or just play on, as I he hasnt finished the Russian turn yet.... I was planning on making an AAR too...

PS> I notice that they fixed the problem and put a new Beta up on the member board.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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LiquidSky
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RE: 1.03 beta--- Trappenjagd entrenchment error

Post by LiquidSky »



Hmm...I notice that the entrenchment levels for all the units in trappenjagd (for the Russians) start at zero, and appear to have grown to 40 for the Germans. As of 1.04
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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