Trouble with Vehicles

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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DoubleDeuce
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Trouble with Vehicles

Post by DoubleDeuce »

Are any other designers having trouble with AI controlled vehicles driving into the nearest building and then going from building hex to building hex until they eventually immobilize themselves? They do head for the objectives but seem to aim for every building hex along the way.
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Jamm
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RE: Trouble with Vehicles

Post by Jamm »

Yes, it's very annoying.
In the Hill 621 scenario I'm designing, I had to change over the stone buildings to wooden ones to keep the stupid tankers from immobilising themselves.
The changeover I did for it did not affect the scenario though as the buildings were all in the Soviet deployment zone.
Hopefully they can add a fix, or add an AI script in the future.
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ericbabe
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RE: Trouble with Vehicles

Post by ericbabe »

This is something on my list to try to fix.
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