Kuban Landing possible?

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

Post Reply
MrLongleg
Posts: 716
Joined: Tue Mar 14, 2006 6:45 pm
Location: Plymouth, MA, USA

Kuban Landing possible?

Post by MrLongleg »

I am playing Trappenjagd as the Germans against a normal AI. By Jun 23 I have tarn Kerch and Sevastopol and also destroyed many Russian forces in two pockets in the Izium area.

Now in real life the Germans made a landing on the Kuban peninsula opposite Kerch. How can I pull that off in the game? I'd like to pressure Rostov from two sides.

Any ideas are welcome.
MrLongleg

Life is too short to drink bad wine ;-)
User avatar
LiquidSky
Posts: 2834
Joined: Tue Jun 24, 2008 4:28 am

RE: Kuban Landing possible?

Post by LiquidSky »



Yup..just bring the barges down from Odessa...load em up in a port (say...Sevastopol when it is fixed)...sail on over and unload. I prefer to rail the units up to Rostov and use them to take the city while the umm...other army follows the river line, and crosses it farther along.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
User avatar
Bonners
Posts: 490
Joined: Fri Aug 24, 2012 5:16 am
Location: Tan Lan, North Wales

RE: Kuban Landing possible?

Post by Bonners »

In my Case Blue campaign I have taken the Kuban from Kerch, I dont think I would try it against a human player as it would probably be too risky to get across, but easy enough against the AI.

However, it has been a right slog. There is no room to manoeuvre as most of the hexes impart defensive bonuses to the defender. As it turns out the forces coming down from Rostov ended up helping out the forces coming out of the Kuban. As per LiquidSky above, I reckon the best solution is to use those forces at Rostov and come down South.
MrLongleg
Posts: 716
Joined: Tue Mar 14, 2006 6:45 pm
Location: Plymouth, MA, USA

RE: Kuban Landing possible?

Post by MrLongleg »

The biggest risk seems to be the Russian Navy. I think I will try the rail method...
MrLongleg

Life is too short to drink bad wine ;-)
Post Reply

Return to “Decisive Campaigns: Case Blue”