Late to the fight...

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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MJenkins88
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Late to the fight...

Post by MJenkins88 »

Hi there... I'm not sure how I missed this game! But I did, and am just now discovering it. Fascinating stuff.
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Gil R.
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RE: Late to the fight...

Post by Gil R. »

It's never too late! (Well, if Apple utterly destroys Windows then it might be. But until then, it's not.)
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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jeffk3510
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RE: Late to the fight...

Post by jeffk3510 »

Of all of the CW games, I enjoy this one the most. It has a good mix of everything.
Life is tough. The sooner you realize that, the easier it will be.
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wadortch
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RE: Late to the fight...

Post by wadortch »

Hello

A friend and I have gotten into a PBEM game of FoF recently and are learning as we go. Now on Turn 30.

A question we both have which we have not seen addressed in the manual or appendices (we may have missed it!) is what, if any, the state of National Will (NW) has on the game. Be interested if anyone out there has discovered if there is any effect related to NW.

We are using instant combat in order to get through our learning game and a second question arises as to whether generals or weapons types figure into resolution of instant combat.

Thanks in advance to any who can help answer these questions.

Walt
Walt
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Randomizer
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RE: Late to the fight...

Post by Randomizer »

As I recall, NW provides Will To Fight modifiers in detailed combat. Since it is my understanding that all of the modifiers that are present in detailed combat also factor into instant combat, your PBEM should see armies with high NM fight longer and be more resistant to defeat than armies with low or negative NW.

NW can affect Governor attitude (see the v1.12.2 ReadMe.pdf that shipped with the patch).

NW can affect the April population increases.

I cannot remember at what NW level the benefits or liabilities start to accrue.

Hope this helps.
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wadortch
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RE: Late to the fight...

Post by wadortch »

Thanks for this reply!
Walt
jimgmccarthy
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RE: Late to the fight...

Post by jimgmccarthy »

"whether generals or weapons types figure into resolution of instant combat"

From the manual: "Instantaneous combat uses the rules of quick combat" You can readily verify in the manual that Generals and weapons types affect quick combat.
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wadortch
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RE: Late to the fight...

Post by wadortch »

Hello Jim

Thanks for your replies. This will keep us at improving weapons and worrying about generals!

Walt
Walt
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Gilmer
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RE: Late to the fight...

Post by Gilmer »

Yes. No matter the level, you always want your weapons to be up to date. Weapons have a "quick combat" modifier easily seen in its tool tip, iirc. So, I think the Whitby's QC modifier is 5 and a musket is usually a 1.
"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/12/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon
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