ORIGINAL: Brainsucker
But maybe the developer can give options for both group of players. They can make an option of Arcade and Simulation; with Simulation give players more detail while Arcade just let the player fights their way to beat the AI.
This has been a very interesting thread. I would like to reiterate one thing though. Again, I refer
back to what I said in post number 10 above.
Everyone seems to be forgetting an issue. What did the
developer want this game to be?
Imagine a car designer. He designs and develops an automobile. He puts four standard hubcaps on the
wheels of his new design and puts it on the market. Now imagine a car accessories designer. He designs
and develops a new style of hubcap/wheel cover that 'spins' (I know those of you in the US have seen them).
Now understand that just because some folks may perceive that the 'spinners' make the car
'look' fantastic and more stylish, the car designer knows that they are NOT in his original concept.
Also, they don't affect the intended operation of the car.
It is a persons choice to buy or not!
Elliot developed and designed Distant Worlds as he dreamed it should be...
in HIS eyes. Speaking for
myself only, I can't expect that just because I ask, Elliot would even consider DE-constructing his
game to suit MY visions of what it should be. Just like modders are the car accessory designers, Elliot
is the car designer. Do you want spinning wheels or not? But fortunately, I'm grateful that Elliot's
design allows the opportunity to apply 'spinning wheels' and the car still operates! Okay, enough of
that analogy!
In closing, I again just want to point out that any ONE game, once developed, is what the original
designer(s) usually intended whether by dream, vision, blueprint, etc. It may be in red, but I like
blue! I have the right to ask if it can be in blue. But I will understand if I never see a blue one.
I didn't donate a dime to the creation of the red one. Okay, that analogy done as well!
I love Distant Worlds the way it is and I look forward to
WHATEVER Elliot's idea for its next phase
to be. I'll either like it, or not. Like everyone posting in this forum, I again say,
ALL OPINIONS
ARE VALID! Whether there's a demo, or not, multiplayer, or not, space creatures that can kick a
fleet's butt, or not, it's all up to Elliot. I respect that. Most importantly though, I also respect
that he is open minded enough to provide opportunities (such as the master and modders wishlists) that
allow all of us players to interject what WE would like to see in the game as well. I'm done here...
enough said! Enjoy the game everyone!
[:)]
P.S. It's not that I'm Elliot's PR man, relative, or anything like that.....
I JUST LOVE DISTANT WORLDS!
Shields are useless in "The Briar Patch"...