The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!
I don't fully understand what the information i get from the UI tells me with regards to
replacements...I think the manual is a bit vague on this point (unless i missed it )...
There are a couple of values that i dont understand what they mean. I hope theese screenshots will help to explain my
problems...
I don't fully understand what the information i get from the UI tells me with regards to
replacements...I think the manual is a bit vague on this point (unless i missed it )...
There are a couple of values that i dont understand what they mean. I hope theese screenshots will help to explain my
problems...
I think the second column is how many replacement the HQ kept for itself, usually because there is no need for a particular type.
The first colum is how many replacement units under the HQ received to be given out to units under it's command. So in the screenshot LIV Corp received 1 replacement of some sort and gave it to the 24th Division.
On picture 2, column 1... my guess is that the first number is the requested replacements from the unit itself and the second number
is the total request of its superior HQ...Is that correct ?
My guess with Column 2 is that this is the number of replacements actually recieved (to the specific unit only (no info for its supperior HQ))...Do i have this right ?
^ I think column 3 is any 'overstock' replacements returned to the HQ. I think the game can over supply a unit occasionally.
I think column 4 are replacements returned if you are disbanding a unit.
Column 1: Asked(needed). So 200(1600) means the unit needs 1600 more men to reach full strength, but is asking (requesting) HQ for 200 this turn.
Column 2: In. The actual amount the unit received.
Column 3: Ret. Returned...sometimes an HQ will get replacements for a unit that dies in combat, or is transferred elsewhere...so it will Return these steps back up the chain to STAVKA/OKH
Column 4: D-Ret. Disband Return...if you put units on Disband, they will slowly send their strength back up to STAVKA/OKH.
The second screenshot shows the Replacements Received window from the STATS/REGIME STATISTICS buttons.
The second number shows the replacement points received to the actual unit. For example, OKH in your screenshot received 13 steps of stuff. You can see what that stuff is under Reports, Replacements received. It will also include any Returns from units that don't require the steps, and for OKH, any card play that adds replacement points.
The First number is the amount of replacement points tallied that all the subordinates recieved.
If you click the Replacement requested button...(my favourite) Then the first number is a what the units need to reach full strength (including subordinates, so for OKH it is the entire map of forces for the Axis), and the second number is the amount they are asking for. Note that an HQ is asking for points for itself to pass on to immediate subordinates, as well as for itself.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great