Replacements.

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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stormbringer3
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Replacements.

Post by stormbringer3 »

When playing the Axis what do the players think are the best uses for replacements? I've been leaning toward Luftwaffe replacements because air is so important in softening up enemy positions for assault but I'd love to hear other opinions.
Thanks.
James Ward
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RE: Replacements.

Post by James Ward »

You can never have enough infantry.
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LiquidSky
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RE: Replacements.

Post by LiquidSky »



I tend to play the cheaper, most useful reinforcement card when I can. I tried to maintain my Luftwaffe at a higher number, but losses to flak keep the number down. I only play infantry when I have a beat up corp on priority, so that it can build back up to full strength. The panzer card I play when its cheaper then the other ones.

After a couple months of fighting, the most needed replacements on my front would be (by far) Dive Bombers and Fighters. Infantry would be next, with a bunch of divisions at half strength....most are hurt to some degree.

My tanks are in fairly good shape, as they only seem to attack with card support, and in good numbers. Or are chasing the enemy across the map as he withdraws.

Artillery is looking pretty good in my infantry, but then, I disbanded all my artillery regiments. Which also allowed me to motorize a few infantry divisions.

Engineers....I took a couple cards as they were cheap, to build a couple extra engineer regiments....because bridge bombing is a big part of our game.

Never looked at AT guns or Flak, so I don't know about them.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
stormbringer3
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RE: Replacements.

Post by stormbringer3 »

Thanks for the recommendations.
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wallas
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RE: Replacements.

Post by wallas »

rail rail rail for both sides o wait rail rail rail

I know its not sexy but rail,

o and more rail [&o]
stormbringer3
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RE: Replacements.

Post by stormbringer3 »

Wallas,
Could you explain further about rail? What do you see as the benefits obtained over using the default amount?
Thanks.
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wallas
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RE: Replacements.

Post by wallas »

ORIGINAL: stormbringer3

Wallas,
Could you explain further about rail? What do you see as the benefits obtained over using the default amount?
Thanks.

I am a big fan of mobility and logistics, but don't expect everyone to agree
stormbringer3
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RE: Replacements.

Post by stormbringer3 »

Wallas,
The mobility to which you refer, is that strategic move? Will the logistics part increase the over all availability of supply?
Thanks again.

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Keunert
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RE: Replacements.

Post by Keunert »

yes your strategic movement capacity is defined by the number of trains available.
James Ward
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RE: Replacements.

Post by James Ward »

The problem with buying trains is that after the 11th Army moves from the Crimea and the reserves from the Caucases are railed forward you really don't need a lot of capacity each turn.
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LiquidSky
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RE: Replacements.

Post by LiquidSky »


He is actually referring to the Russians. They do a lot more railing. The Germans tend to rail in spurts....when they need rail, its usually for a whole corp. Or to go after Partisans.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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wallas
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RE: Replacements.

Post by wallas »

ORIGINAL: LiquidSky


He is actually referring to the Russians. They do a lot more railing.

Railing german armoured divisions around would seems VERY useful to me
James Ward
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RE: Replacements.

Post by James Ward »

ORIGINAL: LiquidSky


He is actually referring to the Russians. They do a lot more railing. The Germans tend to rail in spurts....when they need rail, its usually for a whole corp. Or to go after Partisans.

Yes but the units in from the Caucauses are the big rail eaters. It takes a lot to go from Tilbisi to Rostov. It doesn't take much rail to move a Russian infantry division over a relatively short distance (20-30 hexes). Early on I think the Russians have better things to do with the points but that's JMO.
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LiquidSky
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RE: Replacements.

Post by LiquidSky »



Problem with short range railing is your unit loses readiness, and takes a couple of turns to get back up to full strength. If you can get there in a couple of turns walking, you will probably be in better shape then railing right up to the enemy and having them smart enough to notice that you are at quarter or half readiness.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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