Naval vs planes

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Strategiusz
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Naval vs planes

Post by Strategiusz »

We're playing with Jafele a game with lots of water and islands. I wonder if cruisers/battleships are not too strong vs planes. Naval units don't have any stack rules, but planes have it. It's easy to make a naval stack of doom and enemy torpedo planes are useless, they just die. Maybe ships are too cheap? Maybe they need stack rules? Less HP vs torpedo planes? Or maybe everything is OK, it is my first real naval game. Does anyone have similar feelings?

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Twotribes
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RE: Naval vs planes

Post by Twotribes »

In the real war torpedo Bombers were slaughtered. By both sides. It has to fly slow level and steady to launch a torpedo while the ships blaze away.

Haven't fought many naval battles with aircraft, I play solo and the AI doesn't use them.
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Tac2i
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RE: Naval vs planes

Post by Tac2i »

I've always felt ships were too imperious to air attack, at least cruisers and battleships. Ships sailing without proper escort (a carrier) should be sitting ducks from air attack, especially when few in number.
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rich12545
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RE: Naval vs planes

Post by rich12545 »

Isn't that editable in the ptmaster?
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Meanfcker
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RE: Naval vs planes

Post by Meanfcker »

I have seen some pretty bad airstrikes as well.
I tend to agree that cruisers have waaayyy too much anti air potential.
I think that the navy does need a little tweaking. Perhaps we could start a navy wishlist thread? I will if know one else does.
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RE: Naval vs planes

Post by Jafele »

Cruisers have a value of 400 against planes (cruiser II 500), flaks an attack value of 60 (flak II 80). It doesn´t make sense.
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Vic
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RE: Naval vs planes

Post by Vic »

In AT(G) Cruisers basically function as flak-ships. Its the only ship that has good odds against enemy air.

If the enemy has a lot of cruisers (like in this example) you should consider using submarines and battleships against them instead.

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Vic
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RE: Naval vs planes

Post by Vic »

In case anybody missed it:
http://www.vrdesigns.nl/?p=241

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EmTom
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RE: Naval vs planes

Post by EmTom »

Stack limit for naval units is a normal consequence of stacking limits for air units. I think it is a great suggestion to implement such limit so that air strikes become more dangerous to ships. I also think that air cover should not be optional cause the history showed that air attacks vs ships were devastating (damage was done by both level bombers and torpedo bombers) and aircraft carriers became kings of the seas replacing battleships in that role.

So my suggestions are as follows:
1) implement sea stack limit
2) balance cruiser/bship AA capabilities to make air strikes strong to devastating to a fleet without air cover (with attacker air loses as well due to AA fire)
3) balance fleet AA + air cover to be an effective protection against air strikes but it should still be possible to hit a score against defended fleet, although at much higher price.
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Josh
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RE: Naval vs planes

Post by Josh »

All I know is; fleet with Cruisers is deadly against enemy bombers, fleet without Cruisers is dead meat in the water. Especially Cruisers lvl II and higher, they really are devastating against enemy airpower, as they historically were. Cruisers also gain Exp fast because they shoot down so many planes, same with them doing coastal bombardments... which counts for BB's as well. 10 turns of coastal bombardment and their Exp is already in the 60's and climbing.
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