repairing ships

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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MBogdasarian
Posts: 49
Joined: Wed Jul 05, 2006 11:44 pm

repairing ships

Post by MBogdasarian »

I have noticed that damaged ships, even in a port size 9 with tons of supplies and ship repair points do not seem to repair from day to day. Some ships, ported in San Francisco or Karachi, seemingly change little even though I have taken all ships from the disbanded category, put them into task forces, and left them docked. Yet other ships even at smaller ports with less capacity, will repair. I have even had repair ships in SF without changing the repair status on the Lexington, for example. Any suggestions?
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tocaff
Posts: 4765
Joined: Wed Oct 11, 2006 9:30 pm
Location: USA now in Brasil

RE: repairing ships

Post by tocaff »

Ships should be disbanded in the port to effect repair. The size of the port and the size of the ship determine how fast, if at all the ship will repair. There is no ironclad guarantee that a ship will repair sys damage from one turn to another, even at a repair yard. As an example a CV or BB will repair slower than a DD.

ARs need to be docked and have less than 50% sys damage to assist a port in repair. 1 AR will in effect make a 5 port into a 6, etc. Berthing 1 at a 9 or 10 port won't help.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
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Capt
Posts: 79
Joined: Fri Dec 16, 2005 1:43 am
Location: Pacific Time Zone

RE: repairing ships

Post by Capt »

I agree with Todd. There is a bit of a die roll each turn to see if a ship receives repair. Some times you get a couple of points repair on a BB or CV but often turn after turn of nothing.

Smaller ships repair more quickly

Reducing the number of ships disbanded and needing repair helps focus repair on the ship(s) you want fixed. There is/was a belief that having a naval HQ helps. Lots of supply helps.
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)"

Jacky Fisher
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