Replayability?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Grim.Reaper
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Replayability?

Post by Grim.Reaper »

Ok, hopefully my last question on this game before I finally get the time to purchase and play myself:)

How replayable is this game when playing either side? Does the computer AI always attempt the same plan at the start of the game? Is there any variation in their plans? I know it likely adjusts per the human player's moves, but very interested if the computer in general tries the same thing from the start or does it tinker with some alternatives.
TheWombat_matrixforum
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RE: Replayability?

Post by TheWombat_matrixforum »

It's pretty darned replayable, as a good strategy game should be. The AI follows the same basic ideas each time but the way it implements them depends entirely on how you react and the situation on the ground. I've seen a wide variety in AI actions based on how it was responding to me. So, yeah, it's pretty agile.
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Empire101
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RE: Replayability?

Post by Empire101 »

ORIGINAL: TheWombat

It's pretty darned replayable, as a good strategy game should be. The AI follows the same basic ideas each time but the way it implements them depends entirely on how you react and the situation on the ground. I've seen a wide variety in AI actions based on how it was responding to me. So, yeah, it's pretty agile.

+1
I agree.[:)]
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but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
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hadberz
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RE: Replayability?

Post by hadberz »

The AI will focus on one front or another. This was added or tweaked late in the beta, but I don't remember if it's per game or if it changes during the game. Anyways the AI will change it up. There is also huge modding potential. It's very easy to add new starting units to the campaigns if you want a serious challenge. This will probably screw up PBEM games so I recommend having two installs of CTGW.
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VPaulus
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RE: Replayability?

Post by VPaulus »

ORIGINAL: hadberz
will probably screw up PBEM games so I recommend having two installs of CTGW.
Use GME instead. You don't need two installs. [:)]
http://www.slitherine.com/forum/viewtop ... 47&t=27158
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hadberz
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RE: Replayability?

Post by hadberz »

Very nice. Thanks.
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