Unit Withdrawal

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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BossGnome
Posts: 658
Joined: Sat May 29, 2004 12:13 am
Location: Canada

Unit Withdrawal

Post by BossGnome »

Hi,

So, I just got this game 3 days ago (early Christmas present!) and I really like what I'm seeing. However, I do have a question; does this game model the withdrawing of units to other theaters?

Historically, the German 11th army was broken up after the fall of Sevastopol, and the majority of its units (along with Von Manstein) were sent north to Leningrad. Does this happen in this game?

As a WITP veteran, one of my favorite features with that game is how, as the allied commander, your superiors would request ships as they had historically been withdrawn from the pacific theater. You could keep your ships, but you had to pay political points for that.

I think a similar feature (if it does not exist already) would be an already wonderful addition to Case Blue's regime cards.
"Hard pressed on my right; my left is in retreat. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking."
-Gen. Joffre, before the battle of the Marne
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Bonners
Posts: 490
Joined: Fri Aug 24, 2012 5:16 am
Location: Tan Lan, North Wales

RE: Unit Withdrawal

Post by Bonners »

No there isnt any withdrawal, although in my Trappenjard campaign I didnt actually get most of the heavy artillery that is available at the start of Case Blue campaign.

Vic explained his reasoning elsewhere, but he was worried about it being a bit too gamey as if you know you are going to have to withdraw units you can use them as a battering ram against the Soviet defences and not worry about losses.
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