Hi all,
Thanks for list Joel!
Nonetheless I have few questions/comments...
7) PT Boats don’t use fuel when set to patrol (if they don’t move out of their hex). This is as intended.
Why is this Joel?
I reported this a s a bug and this was fixed in v1.30/v1.40 and
now you are returning it back?
This is not OK because you can park (as I did when I posted
this bug first time) the PT TF for days/weeks/months at one
place and they would stay there. This is simply unrealistic...
23) Casualties to ground units caused by air and naval bombardments have been reduced. Casualties to ground units caused by strafing aircraft have been greatly reduced.
Great!!!
Another one of "my" bugs (i.e. the ones I hate most) eliminated!
27) Aircraft skip bombing or strafing TF’s should no longer overconcentrate on one ship.
Yes!!!
One more of "my" bugs (i.e. the ones I hate most) eliminated!
38) Damaged planes in an air group that is transferred will always cause a new sub group to be formed (they will not automatically merge with another air unit). This may alleviate some of the problems with too many pilots in an air unit.
Superb - thank you for listening!!!
I am still trying to find out the name of the UV player who first
suggested this (and then I, from memory, posted his idea to
Joel)...
39) Still working on fixing three items (hope to fix them for 1.50): LR-CAP over carriers too good, AV air units overload the AV’s and Allied ships continue to arrive in Noumea when owned by the IJN.
I hope that those will be fixed as well (especially the LRCAP over
Air FT which is really bad one)!
BTW, any hope for stratospheric air combat bug/issue?
The air combat above 20000 ft in south Pacific was not historic
in 1942/1943. The warring sides lacked proper equipment and
gear for such kind of combat (and B-17s flying at 33000ft, and
they couldn't climb that high anyway in humid atmosphere, didn't
have accuracy as if they were dropping LGBs).
Leo "Apollo11"