Building Roads

Alea Jacta Est is a series of Ancient Strategy Games using the renowned and proven AGE engine. The first in the series is Alea Jacta Est, which features the Roman Civil Wars. Other games in the series are Birth of Rome and Parthian Wars. The latest entry, Hannibal: Terror of Rome, highlights the Second Punic War.
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Beruldsen
Posts: 174
Joined: Tue Feb 15, 2011 11:52 am

Building Roads

Post by Beruldsen »

I'm not sure I understand the Decisions section. How do you build Roman Roads for example?
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Randomizer
Posts: 1529
Joined: Sat Jun 28, 2008 8:31 pm

RE: Building Roads

Post by Randomizer »

Left-click on the decision card, potential regions are shown in Green, prohibited ones in Red. Drag and drop the card onto the selected region, the costs are subtracted immediately.

I do not believe that you can build Roman Roads in the game, just improve regions that have no roads.

Most parts of the ancient world are essentially wilderness but the Romans were outstanding engineers and built roads to facilitate control. In the game, the Improve Roads regional decision allow you to place a track in a region that has none and so improve movement through it. It takes 12-turns to take effect, there's always a chance of failure but as I recall, if it works you get some of the Engagement Points spent back in your EP stock.

Road building is probably best thought of as a long-term strategic option.

There are no graphic changes to the map but the tool tip will advise you as to the state of the road net (None, Track, Roman Road) so you can tell where to play the decision card when planning.

Good Luck!
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