Group movement buggy or changed

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PKH
Posts: 242
Joined: Thu Nov 17, 2011 5:26 pm

Group movement buggy or changed

Post by PKH »

I love the new maps, but there's a couple of things I noticed right away. It's the same in both classic and peristent ap mode and I'm pretty sure this worked differently before.

- The AP of the group depends on the order units are added to it. It should be the lowest as far as I know.

- Assume you have a group of 2 units. Move one, and select the other. The second one will have it's ap reduced when you click on it although it hasn't moved yet. This means group movement costs double ap for 2 units.

- At times moving one unit will also reduce the ap of other units in the group, even if they haven't moved yet that turn. I think it can be reproduced by having a group of 2 units. First move A, then B, then B again, then A should get it's ap reduced before being selected that turn.

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IronFist00
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RE: Group movement buggy or changed

Post by IronFist00 »

Hi PKH, I found something similar with the overall Group Selection mechanism although your description is more detailed. A few threads down, I have a post called v1.12 Group Selection Bug linked here with some screen captures. I believe it is specific to you first and third points. Can you confirm?

I ask so everything is in one place for the developers (this thread). Hopefully it will make it easier on WCS to troubleshoot.
PKH
Posts: 242
Joined: Thu Nov 17, 2011 5:26 pm

RE: Group movement buggy or changed

Post by PKH »

It looks like the same selection bug.
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ericbabe
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RE: Group movement buggy or changed

Post by ericbabe »

Thanks for the reports. I was able to reproduce the problem just now and I think I have a fix for it. It seems that I caused the problem while fixing something else.
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tsnouffer
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RE: Group movement buggy or changed

Post by tsnouffer »

Glad some one reported this. Thought I was losing it there for awhile. Hope this is a simple fix. Group actions are a big part of this game. Otherwise great update!
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