Mine warfare, Japanese Depth Charge rearm

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

linrom
Posts: 100
Joined: Wed Feb 20, 2002 10:00 am

Mine warfare, Japanese Depth Charge rearm

Post by linrom »

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3? If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?

2. The Japanese created baseforces which included subchasers and patrol craft in all the small outposts such as Ambon, Timor. Davao etc without any tenders. So why does the game prevent torpedo and depth charge rearming unless it is in a large port or with the presence of tenders larger then AGs?

The Japanese put depth charges even on their AKs and apparently on just about any ship!

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

BTW, what's with ALL the non historical geographical names too?

I got more than 500 AKs? What do I do with them?
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Mine warfare, Japanese Depth Charge rearm

Post by Bullwinkle58 »

ORIGINAL: linrom

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3?

No. No attacks on ships docked or disbanded. Ships in TFs can be attacked.

If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?

Mines work against vessels which are not submarines. USe CMs to lay mines. Use ACMs to maintain minefields. Special rules and conditions apply.

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

Plan better. It's all I got.

BTW, what's with ALL the non historical geographical names too?

Examples?

I got more than 500 AKs? What do I do with them?

Park them in deep water in TFs of 100ea. E-mail your opponent and tell him where they may be found. Seriously. Is this a troll?
The Moose
User avatar
Reg
Posts: 2790
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: Mine warfare, Japanese Depth Charge rearm

Post by Reg »

That's a bit harsh Moose. He is a newbie...
ORIGINAL: Bullwinkle58
ORIGINAL: linrom

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3?
No. No attacks on ships docked or disbanded. Ships in TFs can be attacked.
Docked and disbanded ships are assumed to be behind torpedo nets and harbour defences. Task forces are considered underway somewhere within the 50 mile hex.
If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?
Mines work against vessels which are not submarines. USe CMs to lay mines. Use ACMs to maintain minefields. Special rules and conditions apply.
Mines give your harbour defences teeth and discourage vistors.

Code: Select all

AFTER ACTION REPORTS FOR Aug 06, 42
 --------------------------------------------------------------------------------
 TF 125 encounters mine field at Truk (112,108)
  
 Allied Ships
       SS Grayling, Mine hits 1,  heavy damage
  
 --------------------------------------------------------------------------------
 TF 127 encounters mine field at Truk (112,108)
  
 Allied Ships
       SS Greenling, Mine hits 1,  on fire
   
 --------------------------------------------------------------------------------

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!
Plan better. It's all I got.

BTW, what's with ALL the non historical geographical names too?
Examples?
A number of well informed people have put a lot of effort in getting this right. However errors can slip in so if you can justify any corrections they will be considered for a future update.

I got more than 500 AKs? What do I do with them?
Park them in deep water in TFs of 100ea. E-mail your opponent and tell him where they may be found. Seriously. Is this a troll?
There does seem to be a bewildering array of AKs at first but believe me when you get into the game and the attrition kicks in and your demands grow, you will be grateful....

[/quote]
[/quote]
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
User avatar
dcpollay
Posts: 570
Joined: Thu Nov 22, 2012 11:58 am
Location: Upstate New York USA

RE: Mine warfare, Japanese Depth Charge rearm

Post by dcpollay »

Linrom,

To expand a little bit on the other replies - Each hex including a base is 40 miles across. This includes a lot of territory outside of the bases. The "no attack" rules apply to ships either disbanded (at anchor) or docked within the base. Any ships in a task force at sea or travelling in open water within the hex are still fair game for the subs.

As for the minefields, when mines are laid they are spread out within the 40-mile hex, not just in the harbor itself. Any ships in the hex are subject to hitting the mines. Thus, they still provide "teeth" as a defensive weapon.

Hope that helps.
"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.
User avatar
Reg
Posts: 2790
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: Mine warfare, Japanese Depth Charge rearm

Post by Reg »


Midget submarines are capable of attacking ships in port though don't expect spectacular results....

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
User avatar
Califvol
Posts: 148
Joined: Fri Nov 08, 2002 2:24 am
Location: The Land of Yore

RE: Mine warfare, Japanese Depth Charge rearm

Post by Califvol »

ORIGINAL: Bullwinkle58

ORIGINAL: linrom
BTW, what's with ALL the non historical geographical names too?

Examples?


I bet he sees that the WW II period names are not the same as today. Yup, they aren't and so sets the sun on various empires.
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
erstad
Posts: 1944
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Mine warfare, Japanese Depth Charge rearm

Post by erstad »

quote:


quote:



I got more than 500 AKs? What do I do with them?


Park them in deep water in TFs of 100ea. E-mail your opponent and tell him where they may be found. Seriously. Is this a troll?


There does seem to be a bewildering array of AKs at first but believe me when you get into the game and the attrition kicks in and your demands grow, you will be grateful....

To expand a little further, you will find that you need to schlep a lot of resources to keep the industry in the home islands fed, ship supplies to far flung regions of the empire, etc. So there's lots to keep the AKs busy.
linrom
Posts: 100
Joined: Wed Feb 20, 2002 10:00 am

RE: Mine warfare, Japanese Depth Charge rearm

Post by linrom »

Depth Charge

Thank you guys for replying.

However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.
User avatar
Puhis
Posts: 1737
Joined: Sun Nov 30, 2008 6:14 pm
Location: Finland

RE: Mine warfare, Japanese Depth Charge rearm

Post by Puhis »

ORIGINAL: linrom


However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.

How about just sending tender ship (AKE or AG) to port where you want to reload DCs...
linrom
Posts: 100
Joined: Wed Feb 20, 2002 10:00 am

RE: Mine warfare, Japanese Depth Charge rearm

Post by linrom »

Image
[/img]

[:-]
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Mine warfare, Japanese Depth Charge rearm

Post by Alfred »

ORIGINAL: linrom

Depth Charge

Thank you guys for replying.

However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.

1. You do realise that what you propose is much more complicated than the solution provided within the game?

2. Also have you thought how all weapons are handled within ship classes and how you would reconcile your approach with the overall game parameters?

3. You could also reread the table on pages 285-288 of the manual more closely and note exactly what is said there. Then you would realise that it is possible to load depth charges at ports of level 1 size.

The devs of this game are quite smart and very experienced in military matters. Many of them have personal experience of being shot at by real world, not virtual world, enemy forces. Some of them are also involved in current American military hardware procurement programs. Do you have a comparable CV?

Alfred
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Mine warfare, Japanese Depth Charge rearm

Post by Bullwinkle58 »

ORIGINAL: Reg

That's a bit harsh Moose. He is a newbie...

Reaction to the overall post.
The Moose
Mac Linehan
Posts: 1518
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: Mine warfare, Japanese Depth Charge rearm

Post by Mac Linehan »

ORIGINAL: Alfred

ORIGINAL: linrom

Depth Charge

Thank you guys for replying.

However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.

1. You do realise that what you propose is much more complicated than the solution provided within the game?

2. Also have you thought how all weapons are handled within ship classes and how you would reconcile your approach with the overall game parameters?

3. You could also reread the table on pages 285-288 of the manual more closely and note exactly what is said there. Then you would realise that it is possible to load depth charges at ports of level 1 size.

The devs of this game are quite smart and very experienced in military matters. Many of them have personal experience of being shot at by real world, not virtual world, enemy forces. Some of them are also involved in current American military hardware procurement programs. Do you have a comparable CV?

Alfred

Alfred -

Succinct, accurate and to the point.

linrom -

The learning curve for AE begins at the expert level and ascends from that point; if there is another game of comparable realism, depth and complexity (not to mention sheer unit count), I am unaware of it. In my case, it took over a year of play before I began to feel that I might have some idea of what I was doing - at a basic level.

I am very pleased that another player has joined the fray - we are glad to have you with us. I respectfully submit that you will have to put significant time into game play, reading and studying AE to obtain a clearer picture of how it all fits together. Numerous times I have been humbled - by learning that a certain aspect of the game - that I thought was mastered - actually worked a bit differently when viewed from a fresh perspective.

Mac
LAV-25 2147
User avatar
sdevault
Posts: 143
Joined: Tue Oct 28, 2008 4:26 pm

RE: Mine warfare, Japanese Depth Charge rearm

Post by sdevault »

Logistical issues occurred during the real war and were often more damaging than enemy action.
As Mac said. After a year of tinkering with the game, and learning the basics, you will have a fresh prospective of the game mechanics. Some things may not work the way we want them to. This is not an arcade game in which identical supply or repair functionality occurs at each base regardless of circumstance. Game mechanics work in order to provide us with the most realistic game experience possible.

Itdepends
Posts: 937
Joined: Mon Dec 12, 2005 9:59 am

RE: Mine warfare, Japanese Depth Charge rearm

Post by Itdepends »

ORIGINAL: Alfred
Do you have a comparable CV?
Alfred

I'll see your Yorktown and raise you an Essex [:D]
User avatar
ilovestrategy
Posts: 3614
Joined: Sat Jun 11, 2005 8:41 pm
Location: San Diego
Contact:

RE: Mine warfare, Japanese Depth Charge rearm

Post by ilovestrategy »

ORIGINAL: linrom

Image
[/img]

[:-]


Were those things dangerous to move around? They look like they are nervous.
After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!
Image
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Mine warfare, Japanese Depth Charge rearm

Post by Bullwinkle58 »

ORIGINAL: ilovestrategy

ORIGINAL: linrom

Image
[/img]

[:-]


Were those things dangerous to move around? They look like they are nervous.

Not very dangerous when not fused. The fuse is normally screwed into the round hole in the center of the end plate. This photo seems to show the protection plate swung aside and the fuse hole emply. The crew is loading the Dc into a gun launcher aimed port/starboard. Can't tell which side of the ship this photo shows. Without a fuse a DC is no more dangerous than a gun shell, and probably less.
The Moose
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: Mine warfare, Japanese Depth Charge rearm

Post by crsutton »

ORIGINAL: linrom

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3? If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?

2. The Japanese created baseforces which included subchasers and patrol craft in all the small outposts such as Ambon, Timor. Davao etc without any tenders. So why does the game prevent torpedo and depth charge rearming unless it is in a large port or with the presence of tenders larger then AGs?

The Japanese put depth charges even on their AKs and apparently on just about any ship!

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

BTW, what's with ALL the non historical geographical names too?

I got more than 500 AKs? What do I do with them?


And, I never heard of an AK ever killing or damaging a sub. They might have loaded up a lot of ships with DC but the question is did they have any effect? Sometimes things have been passed over for simplicity sake.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
ilovestrategy
Posts: 3614
Joined: Sat Jun 11, 2005 8:41 pm
Location: San Diego
Contact:

RE: Mine warfare, Japanese Depth Charge rearm

Post by ilovestrategy »

Thanks Bullwinkle!
After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!
Image
Bearcat2
Posts: 578
Joined: Sat Feb 14, 2004 12:53 pm

RE: Mine warfare, Japanese Depth Charge rearm

Post by Bearcat2 »

Flower class corvette- port side launcher
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
Post Reply

Return to “War in the Pacific: Admiral's Edition”