Couple of Questions

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Tiger88_slith
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Couple of Questions

Post by Tiger88_slith »

How do I do the following:

A. Transfer CP's to another unit?
B. Can I make moves with one unit - but stop - still have CP's - go to another unit and then come back to this same unit?
C. Can a unit play defense - meaning other side moves but my unit automatically fires upon them?

I appreciate the help - thanks!
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junk2drive
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RE: Couple of Questions

Post by junk2drive »

Are you playing Classic AP or Persistent AP rules?

A not that I know of
B yes in Persistent AP mode
C no auto fire or op-fire
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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ericbabe
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RE: Couple of Questions

Post by ericbabe »

Once CAPs are given to a unit, you can't transfer them to another unit. You transfer CAPs from your pool to a unit by using the 'C' key or by pressing the "CAPs to APs" button at the left side of the screen.

You can make moves with a unit, stop, retain APs ("action points"), go to another unit, come back to that unit, and resume moving while using the "Persistent APs" rules. When using the "Classic APs" rules you cannot do this. CAPs ("Command Action Points") aren't pooled by units but rather the player has a single, global pool of CAPs, which he can use to transfer to the active unit's APs, or, when playing with the Classic rules, to take Command Actions.

After one player takes any single action, the other player has a chance to respond. So there is no automatic fire mode, but you'll always have an opportunity to decide to fire with a unit in response to an enemy action.
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