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Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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warspite1
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Joined: Sat Feb 02, 2008 1:06 pm
Location: England

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Post by warspite1 »

Gents

I think the business of disbanding units needs looking at some more. I am pleased that you took action on the gamey disbanding of fleets, but this needs to happen for land units too.

Economically it appears there are major benefits to disbanding units and building again when required. The example of the Canadian Infantry and the Bulgarians have been mentioned previously.

Whilst in any good wargame economic factors are important - and this game cleverly has rules in play to ensure countries cannot just buy units without restriction and without weighing up the costs going forward - the benefits of gamey disbanding, turns the game more away from a war game and more an exploitation of the rules by carrying out unrealistic disbanding.

Personally, as a wargamer I do not want to be getting into that.

To be clear, this is no criticism of players who are doing this - good luck to them for working it out and getting the best out of the rules - I would, from a personal point of view, prefer to see this feature removed*.

*For the avoidance of doubt I do not mean removal of disbanding altogether, there may be be sound military reasons for so doing. But this should not include disbanding the Canadians as soon as they appear so that you can build them in the UK - thus saving on time of arrival and cost in transit - not to mention the immediate, and free, increase to the UK treasury.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
JJKettunen
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Location: Finland

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Post by JJKettunen »

I fully agree.
ulver
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Post by ulver »

The high upkeep cost for armies combined with their low mobilization cost is actually a useful balancing feture. Someone who loses a huge chunk of their army can relatively quickly rebuild it because their upkeep is so much lower.
I agree that something needs to be done but be careful to retain the inbuilt balancing of relative high upkeep against relative low mobilization cost.

With regard to the Canadians they are a problem in more ways than one. Apart from the economies of force they also tie up potentially valuable shipping points while crossing the Atlantic. I would think the real solution here would be to create a new country – Canada. If it had its own economy and shipping the issue would never arise. I would also like to see a separate Australian-New Zeeland minor country for the same reason.
Myrddraal
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Joined: Tue Nov 13, 2012 7:41 am

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Post by Myrddraal »

It's on the patch list. I think the issue is perhaps the number of PPs you get refunded. Sometimes disbanding to recover manpower is essential, and as ulver points out, changing the upkeep/production cost ratio would have a big impact on the rest of the game. So I'm thinking thay the solution is to significantly reduce or even maybe remove the PP refund from disbanding troops.
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