What's chapping me about DC

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

Post Reply
Astyanax
Posts: 11
Joined: Sun May 15, 2005 5:01 am

What's chapping me about DC

Post by Astyanax »

I am not a super grog when it comes to PC wargames, though I have been known to tackle a session or two of ASL on the table top. So please bear with me as I elucidate the problem I am having with DC. I am a stickler for clarity of cause and effect. If I make an attack, a bombardment, or an air assault, I like to know what effect said attack has. Otherwise I find it very hard to get a feel for the mechanics. DC combat screen is very basic, just listing the number of rounds, and if the individual units retreat or take wounds and if regiments panic/retreat etc. [:@]

You can always dig into the detail screen if you're interested in some real dissection, but there is no way to tell at a glance what the effects are. [X(]

Shouldn't there be a screen that tells you: unit readiness went from x to y, morale from a to b, structural points from c to d. Am I missing something here? [8D]

Also, I don't really like the trend of roots up combat simulation. What's wrong with a CRT based on combat factors? Much easier to understand, and I'm not sure what extra insight micro-simulation yields to the game model. It's not even really explained in the manual. [:-]

Please tell me why I am wrong; seriously. I want to enjoy this game as I like shuffling the chits about. Just find combat frustrating. [&o]
User avatar
LiquidSky
Posts: 2811
Joined: Tue Jun 24, 2008 4:28 am

RE: What's chapping me about DC

Post by LiquidSky »



I had the same problem as you at first. I would not be able to see the effect of my combats through the combat screen. However, I did figure out how to compensate for that. First of all, I can see the readiness/morale/entrenchement factors right on the enemy units (if my recon is high enough, and it will be if I bomb the hex with air). I can go to the stat window and choose any type of unit I want and see how many I killed (total) for the turn (or all turns).

A given combat for me starts with an air attack, to loosen up the defenders a bit and to get a high recon value on the hex. I then decide on which artillery I will bombard with. I will then examine the defenders to see if I really want to attack or not. In particular, I check the Readiness and Entrenchment levels. If I deem them low enough, I then attack without exceeding my stacking point limit.

After retreating the enemy, I will then try very hard to attack those retreated units again. Even if I have to play a speed card. Their morale will be lower, their readiness will be very low, and they will have little or no entrenchment. I call this the double-tap, and it will usually result in broken and panicked units.

If not, then I will decide if the enemy is strong enough to counterattack if I take the hex..if so, then I will not bother advancing. If the hex contains terrain, I will take it (with fresh troops if I can) and play an entrenchment card to dig in.

Anyways, the information you seek is fairly easy to find, you just wont see it 'on the fly' while you attack.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
Bismarck2761
Posts: 89
Joined: Sat Nov 24, 2012 4:11 pm

RE: What's chapping me about DC

Post by Bismarck2761 »

Agree with LiquidSky. It takes some experience with the game, but you can then get a feel for what is going on.

Question: Which is better to play cards that increase experience on? Army HQs (for their card effects) or Corps HQs? Raus has taken over an army but his experience is low.
BK6583
Posts: 411
Joined: Tue Oct 08, 2002 2:48 pm

RE: What's chapping me about DC

Post by BK6583 »

Well now that I've played this a bit I wanted to add to this. The overall combat results display is still IMHO rather inadeaquate. When the AI is going through its turn and fights a battle, you see clearly displayed at the bottom of the screen a detailed summary of the total forces, by type, attacking and defending, and more importantly, the losses on both sides by type. Why can't this display be used when it's my turn and I'm fighting and resolving battles?
Isokron
Posts: 184
Joined: Tue Jul 31, 2012 8:55 am

RE: What's chapping me about DC

Post by Isokron »

ORIGINAL: BK6583

Well now that I've played this a bit I wanted to add to this. The overall combat results display is still IMHO rather inadeaquate. When the AI is going through its turn and fights a battle, you see clearly displayed at the bottom of the screen a detailed summary of the total forces, by type, attacking and defending, and more importantly, the losses on both sides by type. Why can't this display be used when it's my turn and I'm fighting and resolving battles?

You already have all the info about losses etc in the standard combat display (red numbers), although broken down per unit instead of summed up. I would much rather have the standard+detailed combat display available for the opponents attacks since you now have no idea why they went as they went.
BK6583
Posts: 411
Joined: Tue Oct 08, 2002 2:48 pm

RE: What's chapping me about DC

Post by BK6583 »

You already have all the info about losses etc in the standard combat display (red numbers), although broken down per unit instead of summed up. I would much rather have the standard+detailed combat display available for the opponents attacks since you now have no idea why they went as they went.
You already have all the info about losses etc in the standard combat display (red numbers), although broken down per unit instead of summed up. I would much rather have the standard+detailed combat display available for the opponents attacks since you now have no idea why they went as they went.


Point taken - but the red numbers don't translate directly to actual looses. I once saw a red "1" German plane icon after an air attack. I looked at the actual air uniot (ME-109) and what it actually meant was that I lost 5 planes. I still would like to able to see actual losses from my battles just like I see when the AI's battles are executed.

Isokron
Posts: 184
Joined: Tue Jul 31, 2012 8:55 am

RE: What's chapping me about DC

Post by Isokron »

The red numbers are in stackpoints (correct term?), one stackpoint of airplanes = 5 airplanes, 1 stackpoint of infantry = 100men etc.
BK6583
Posts: 411
Joined: Tue Oct 08, 2002 2:48 pm

RE: What's chapping me about DC

Post by BK6583 »

Got it. I'm lazy - I really don't want to sit there and claculate losses in my head - I still would very much like a summary like I get when the AI fights a battle. :-)
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: What's chapping me about DC

Post by PDiFolco »

Well, it still will be more readable to also have a casualty count, in this case 400 men for Germans, 600 men 5 guns for Russians, isn't it ?
PDF
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
Post Reply

Return to “Decisive Campaigns: Case Blue”