China problem- map with stacking limit (DBB mod)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

China problem- map with stacking limit (DBB mod)

Post by GreyJoy »

Hi guys,

i'm seeking for some advices here. In our game, QBall and I are encountering a new problem and we both don't know what to do.

Here's the situation:

we're playing DBB scenario 30 that has the stacking limits map (which is great!!).

Japan has conquered most of China, having conquered every city in the central plains except chungking.
Chungking has a stacking limit of 160,000 men...and the auto-respawning system of the destroyed chinese units creates a problem really hard to solve: here's how CRSutton summerized it in my AAR (in an english surely better than mine[:D])

"Greyjoy,

You might want to have a conversation with Qball about this but I see a real major issues coming up for the Allies in China. The issue is the new stacking limits combined with the old stock solution of rebuilding all killed Chinese units and plopping them down in Chungking. In stock this was not a bad thing but if you surround Chungking and then allow defeated Chinese units to resurrect there, with the stacking limit it might actually work against Qball and cause him to lose Chungking very fast as an over stacked Chungking will actually eat up supplies as such a rate that his situation there will become desperate. "

What should we do?

User avatar
KenchiSulla
Posts: 2963
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: China problem- map with stacking limit (DBB mod)

Post by KenchiSulla »

Perhaps ask Michaelm to patch it and make the coming back to life of Chinese units optional (like rebuying destroyed units at 0 PP). It's the only thing I can think off other then Q-ball surrendering China or you taking Chungking..

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: China problem- map with stacking limit (DBB mod)

Post by michaelm75au »

It (latest beta 1112+ ) only automatically rebuilds 1/3rd of Chinese squad devices, rather than the whole unit.
Michael
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: China problem- map with stacking limit (DBB mod)

Post by witpqs »

Here is my comment on the issue (which appeared in different format in GreyJoy's AAR:

- If Chungking is surrounded, then only supply generated in Chungking will get there (I doubt that any air drops will make it in).

- Even without re-spawned units, Chungking will already be greatly over stacked. If it is not greatly over stacked, then the IJA will be able to take it without too much fuss.

- Air attacks on Chungking will be bigger and bigger as the number of other targets available diminish, resulting in more and more supply hits.

- I don't think any reasonable defensive force in Chungking in that situation would have any supply anyway after
-- 1) the significant over stacking required to defend the place,
-- 2) the aerial bombardment eating up supply, and 3) the supply blockade.

- It might just be that more and more units getting packed in via re-spawn is the only hope Chungking has of holding!
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: China problem- map with stacking limit (DBB mod)

Post by crsutton »

ORIGINAL: witpqs

Here is my comment on the issue (which appeared in different format in GreyJoy's AAR:

- If Chungking is surrounded, then only supply generated in Chungking will get there (I doubt that any air drops will make it in).

- Even without re-spawned units, Chungking will already be greatly over stacked. If it is not greatly over stacked, then the IJA will be able to take it without too much fuss.

- Air attacks on Chungking will be bigger and bigger as the number of other targets available diminish, resulting in more and more supply hits.

- I don't think any reasonable defensive force in Chungking in that situation would have any supply anyway after
-- 1) the significant over stacking required to defend the place,
-- 2) the aerial bombardment eating up supply, and 3) the supply blockade.

- It might just be that more and more units getting packed in via re-spawn is the only hope Chungking has of holding!


Well yes, in stock. But my understanding that in Da Babes (I have yet to play it) that there are severe penalties for over stacking. If one of those is a severe supply drain penalty such as with over stacked atolls in the stock game then the way I see it the more Chinese units that re-emerge in the city, then the quicker the city will fall due to a faster rate of supply exhaustion. Let's face it. A determined Japanese attack will take the city but since China is a tough nut for the Allies to play. This would make it even tougher.

I don't expect Michael to make changes since his work is on the stock game and not on the mod. But perhaps the Babes team can look at it. I just raised it as a "potential" problem. That is all.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: China problem- map with stacking limit (DBB mod)

Post by witpqs »

ORIGINAL: crsutton

ORIGINAL: witpqs

Here is my comment on the issue (which appeared in different format in GreyJoy's AAR:

- If Chungking is surrounded, then only supply generated in Chungking will get there (I doubt that any air drops will make it in).

- Even without re-spawned units, Chungking will already be greatly over stacked. If it is not greatly over stacked, then the IJA will be able to take it without too much fuss.

- Air attacks on Chungking will be bigger and bigger as the number of other targets available diminish, resulting in more and more supply hits.

- I don't think any reasonable defensive force in Chungking in that situation would have any supply anyway after
-- 1) the significant over stacking required to defend the place,
-- 2) the aerial bombardment eating up supply, and 3) the supply blockade.

- It might just be that more and more units getting packed in via re-spawn is the only hope Chungking has of holding!


Well yes, in stock. But my understanding that in Da Babes (I have yet to play it) that there are severe penalties for over stacking. If one of those is a severe supply drain penalty such as with over stacked atolls in the stock game then the way I see it the more Chinese units that re-emerge in the city, then the quicker the city will fall due to a faster rate of supply exhaustion. Let's face it. A determined Japanese attack will take the city but since China is a tough nut for the Allies to play. This would make it even tougher.

I don't expect Michael to make changes since his work is on the stock game and not on the mod. But perhaps the Babes team can look at it. I just raised it as a "potential" problem. That is all.
Re-read my comment. I am talking about with optional stacking limits. The only penalty for over stacking is a supply fine deducted at the end of each turn. If the IJA has surrounded Chungking, the only way to defend it is going to be to over stack on a massive scale. If Chungking is over stacked on a massive scale, there will be ZERO supply due to the over stacking penalty. Therefore additional units re-spawning there will not make the supply situation any worse, because zero supply is already as low as it can go.

If Chungking is NOT massively over stacked by the Allies, then the IJA will capture it in short order and the whole point is moot because the re-spawned units will not have a place to come back to. After all, Chungking is not going to get surrounded by a small IJA force. If Chungking does get surrounded that will only happen because disaster has befallen the Chinese theater.

If Chungking is massively over stacked, all units will fight at 25% of available strength. More units re-spawning means more units fighting at 25% of available strength, which is better than the units not being there and not fighting at all.

I know you identified the issue and raised it as a potential problem, which is great. This is my analysis of it. [8D]
User avatar
KenchiSulla
Posts: 2963
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: China problem- map with stacking limit (DBB mod)

Post by KenchiSulla »

Overstacking also makes sure troops there are disrupted. It is not just supply issues..
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
Puhis
Posts: 1741
Joined: Sun Nov 30, 2008 6:14 pm
Location: Finland

RE: China problem- map with stacking limit (DBB mod)

Post by Puhis »

Isn't the disruption penalty very small, something like 1-5 points?
User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: China problem- map with stacking limit (DBB mod)

Post by Symon »

ORIGINAL: GreyJoy

Hi guys,

i'm seeking for some advices here. In our game, QBall and I are encountering a new problem and we both don't know what to do.

Here's the situation:

we're playing DBB scenario 30 that has the stacking limits map (which is great!!).

Japan has conquered most of China, having conquered every city in the central plains except chungking.
Chungking has a stacking limit of 160,000 men...and the auto-respawning system of the destroyed chinese units creates a problem really hard to solve: here's how CRSutton summerized it in my AAR (in an english surely better than mine[:D])

"Greyjoy,

You might want to have a conversation with Qball about this but I see a real major issues coming up for the Allies in China. The issue is the new stacking limits combined with the old stock solution of rebuilding all killed Chinese units and plopping them down in Chungking. In stock this was not a bad thing but if you surround Chungking and then allow defeated Chinese units to resurrect there, with the stacking limit it might actually work against Qball and cause him to lose Chungking very fast as an over stacked Chungking will actually eat up supplies as such a rate that his situation there will become desperate. "

What should we do?
Well, that one's a bitch. The stacking limits are what they are, and didn't consider the game 'regen' stuff. Oh, well.

To my mind, if Japan gets so far as to whack China and surround Chungking, there is no point in respawning Chinese units. Chungking, itself, is not capable of populating the plethora of Chinese regen units, so if they appear and subsequently die from lack of supply, so be it.

Ciao. John
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: China problem- map with stacking limit (DBB mod)

Post by Bullwinkle58 »

ORIGINAL: GreyJoy

Hi guys,

i'm seeking for some advices here. In our game, QBall and I are encountering a new problem and we both don't know what to do.

Here's the situation:

we're playing DBB scenario 30 that has the stacking limits map (which is great!!).

Japan has conquered most of China, having conquered every city in the central plains except chungking.
Chungking has a stacking limit of 160,000 men...and the auto-respawning system of the destroyed chinese units creates a problem really hard to solve: here's how CRSutton summerized it in my AAR (in an english surely better than mine[:D])

"Greyjoy,

You might want to have a conversation with Qball about this but I see a real major issues coming up for the Allies in China. The issue is the new stacking limits combined with the old stock solution of rebuilding all killed Chinese units and plopping them down in Chungking. In stock this was not a bad thing but if you surround Chungking and then allow defeated Chinese units to resurrect there, with the stacking limit it might actually work against Qball and cause him to lose Chungking very fast as an over stacked Chungking will actually eat up supplies as such a rate that his situation there will become desperate. "

What should we do?


I'm not following your game that closely, so it might be too late to do this, but to my mind the "solution" is not to allow Chungking to be surrounded, or delay it as long as possible. When the magic 1/3 regen LCUs hit Chungking and you have stacking limits in force, send them into the surounding bush, due west first most likely. Make it hard for Japan to encircle the city and cut off all supply flows. If the units are in the bush they have a chance, however slight, to draw supply from somewhere not Chungking and perhaps draw some repalcements. But even if they don't they hold the entering hexside open while not counting in the urban stacking limit. As Chungking stacked units die you can rotate the bush units in.
The Moose
User avatar
KenchiSulla
Posts: 2963
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: China problem- map with stacking limit (DBB mod)

Post by KenchiSulla »

ORIGINAL: Puhis

Isn't the disruption penalty very small, something like 1-5 points?

I thought it depended on how overstacked the hex was? Can be much higher then teh 1-5 points?
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: China problem- map with stacking limit (DBB mod)

Post by GreyJoy »

ORIGINAL: Bullwinkle58
ORIGINAL: GreyJoy

Hi guys,

i'm seeking for some advices here. In our game, QBall and I are encountering a new problem and we both don't know what to do.

Here's the situation:

we're playing DBB scenario 30 that has the stacking limits map (which is great!!).

Japan has conquered most of China, having conquered every city in the central plains except chungking.
Chungking has a stacking limit of 160,000 men...and the auto-respawning system of the destroyed chinese units creates a problem really hard to solve: here's how CRSutton summerized it in my AAR (in an english surely better than mine[:D])

"Greyjoy,

You might want to have a conversation with Qball about this but I see a real major issues coming up for the Allies in China. The issue is the new stacking limits combined with the old stock solution of rebuilding all killed Chinese units and plopping them down in Chungking. In stock this was not a bad thing but if you surround Chungking and then allow defeated Chinese units to resurrect there, with the stacking limit it might actually work against Qball and cause him to lose Chungking very fast as an over stacked Chungking will actually eat up supplies as such a rate that his situation there will become desperate. "

What should we do?


I'm not following your game that closely, so it might be too late to do this, but to my mind the "solution" is not to allow Chungking to be surrounded, or delay it as long as possible. When the magic 1/3 regen LCUs hit Chungking and you have stacking limits in force, send them into the surounding bush, due west first most likely. Make it hard for Japan to encircle the city and cut off all supply flows. If the units are in the bush they have a chance, however slight, to draw supply from somewhere not Chungking and perhaps draw some repalcements. But even if they don't they hold the entering hexside open while not counting in the urban stacking limit. As Chungking stacked units die you can rotate the bush units in.


That's what QBall is doing so far. The problem i see is that as long as he keep on having respawning issues, the chinese corps, no matter if in the city itself or in the surrounding bushes, will drain supplies...so the city will always be at 0 supplies with no hope of holding a single sip of them (not even with the auto-generated supplies).

Thanks guys for your thoughts. As always wise and competent!

Love this community
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: China problem- map with stacking limit (DBB mod)

Post by Bullwinkle58 »

ORIGINAL: GreyJoy

ORIGINAL: Bullwinkle58
ORIGINAL: GreyJoy

Hi guys,

i'm seeking for some advices here. In our game, QBall and I are encountering a new problem and we both don't know what to do.

Here's the situation:

we're playing DBB scenario 30 that has the stacking limits map (which is great!!).

Japan has conquered most of China, having conquered every city in the central plains except chungking.
Chungking has a stacking limit of 160,000 men...and the auto-respawning system of the destroyed chinese units creates a problem really hard to solve: here's how CRSutton summerized it in my AAR (in an english surely better than mine[:D])

"Greyjoy,

You might want to have a conversation with Qball about this but I see a real major issues coming up for the Allies in China. The issue is the new stacking limits combined with the old stock solution of rebuilding all killed Chinese units and plopping them down in Chungking. In stock this was not a bad thing but if you surround Chungking and then allow defeated Chinese units to resurrect there, with the stacking limit it might actually work against Qball and cause him to lose Chungking very fast as an over stacked Chungking will actually eat up supplies as such a rate that his situation there will become desperate. "

What should we do?


I'm not following your game that closely, so it might be too late to do this, but to my mind the "solution" is not to allow Chungking to be surrounded, or delay it as long as possible. When the magic 1/3 regen LCUs hit Chungking and you have stacking limits in force, send them into the surounding bush, due west first most likely. Make it hard for Japan to encircle the city and cut off all supply flows. If the units are in the bush they have a chance, however slight, to draw supply from somewhere not Chungking and perhaps draw some repalcements. But even if they don't they hold the entering hexside open while not counting in the urban stacking limit. As Chungking stacked units die you can rotate the bush units in.


That's what QBall is doing so far. The problem i see is that as long as he keep on having respawning issues, the chinese corps, no matter if in the city itself or in the surrounding bushes, will drain supplies...so the city will always be at 0 supplies with no hope of holding a single sip of them (not even with the auto-generated supplies).

Thanks guys for your thoughts. As always wise and competent!

Love this community

True, some CK supplies will flow. Stockpiling won't help. He could move the ejected ones more thana hex away and not only hold more hexsides but diminish the flow. But unless he wanted to move them so far away they couldn't help defend the city some supply will flow out.
The Moose
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: China problem- map with stacking limit (DBB mod)

Post by witpqs »

ORIGINAL: Cannonfodder

Overstacking also makes sure troops there are disrupted. It is not just supply issues..
No, the developers confirmed that the only effect of over stacking is a supply penalty.

You will of course see all the effects of lack of supply, such as slow recovery from disruption. But, as I noted, in a "Chungking surrounded" situation, Chungking will either have zero supply anyway or be conquered for lack of adequate defenders.
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: China problem- map with stacking limit (DBB mod)

Post by witpqs »

ORIGINAL: GreyJoy
ORIGINAL: Bullwinkle58
ORIGINAL: GreyJoy

Hi guys,

i'm seeking for some advices here. In our game, QBall and I are encountering a new problem and we both don't know what to do.

Here's the situation:

we're playing DBB scenario 30 that has the stacking limits map (which is great!!).

Japan has conquered most of China, having conquered every city in the central plains except chungking.
Chungking has a stacking limit of 160,000 men...and the auto-respawning system of the destroyed chinese units creates a problem really hard to solve: here's how CRSutton summerized it in my AAR (in an english surely better than mine[:D])

"Greyjoy,

You might want to have a conversation with Qball about this but I see a real major issues coming up for the Allies in China. The issue is the new stacking limits combined with the old stock solution of rebuilding all killed Chinese units and plopping them down in Chungking. In stock this was not a bad thing but if you surround Chungking and then allow defeated Chinese units to resurrect there, with the stacking limit it might actually work against Qball and cause him to lose Chungking very fast as an over stacked Chungking will actually eat up supplies as such a rate that his situation there will become desperate. "

What should we do?


I'm not following your game that closely, so it might be too late to do this, but to my mind the "solution" is not to allow Chungking to be surrounded, or delay it as long as possible. When the magic 1/3 regen LCUs hit Chungking and you have stacking limits in force, send them into the surounding bush, due west first most likely. Make it hard for Japan to encircle the city and cut off all supply flows. If the units are in the bush they have a chance, however slight, to draw supply from somewhere not Chungking and perhaps draw some repalcements. But even if they don't they hold the entering hexside open while not counting in the urban stacking limit. As Chungking stacked units die you can rotate the bush units in.


That's what QBall is doing so far. The problem i see is that as long as he keep on having respawning issues, the chinese corps, no matter if in the city itself or in the surrounding bushes, will drain supplies...so the city will always be at 0 supplies with no hope of holding a single sip of them (not even with the auto-generated supplies).

Thanks guys for your thoughts. As always wise and competent!

Love this community
What does it matter if the city warehouses have supplies? Consider that
1) The airfield is certainly being kept closed by the IJA, so no supplies can be used up flying planes anyway.
2) With the airfield continually damaged, no fortifications can be built anyway.
3) If there are a trickle of supplies distributed to troops, that is the only productive use for the supplies (see 1 and 2 above).
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: China problem- map with stacking limit (DBB mod)

Post by Alfred »

I'm fully with witpqs. I just don't see why there is any fuss being made.

Stacking limits apply to both sides Completely starving Chinese units in Chungking still have some Assault Value which will require the Japanese to respond in kind. Just how quickly do you think it would take Japan to come up against its own 160k troop limit in an endeavour to capture Chungking, particularly if forts are present when the siege begins. Without its own sizeable investing force being present, even starving Chinese units could go onto the offensive to eject the interlopers.

Alfred
User avatar
PaxMondo
Posts: 10918
Joined: Fri Jun 06, 2008 3:23 pm

RE: China problem- map with stacking limit (DBB mod)

Post by PaxMondo »

I'm thinking this is going to be interesting to watch play out.
 
Pax
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: China problem- map with stacking limit (DBB mod)

Post by witpqs »

ORIGINAL: PaxMondo

I'm thinking this is going to be interesting to watch play out.

Several of us have games where wither the IJ has broken through to Chungking or is threatening to do so...

(Of course in the case of my game I'm just luring Andav into an elaborate trap that will destroy the IJA with pitchforks and slingshots! [:D])
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: China problem- map with stacking limit (DBB mod)

Post by crsutton »

Well in my stock game I had a sizable force defending Chungking, it eventually was defeated but the supply generated by the city itself helped my stack hold out for a very long time even with repeated bombings and attacks. But with an over stacking penalty the units would have quickly gone to 0 supply all the time and it is my experience that when units reach 0 supply it is all but over very quickly.

A determined and experienced Japanese player will have Chungking sooner or later. The aim of good Allied play is to make it as later as possible. The best Allied strategy is to defend Chungking with a reasonable force but to bug out to the west with the stronger force and hold the mountains as best as possible until the Indian army can link up or conduct the long march to India in a worse case scenario.

However, my point is that a carefully planned defense of Chungking can become unhinged when a large stack of regenerated units show up there in the middle of a seige-creating a net drain of supply, thus hastening the fall of the city instead of helping it.

In stock, good Japanese play means not surrounding and eliminating units until Chungking falls. In GJs game, the opposite may be true. There are of course, counters to this but I think that it merited pointing out as many Allied players could fall into this trap.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: China problem- map with stacking limit (DBB mod)

Post by GreyJoy »

Thank you very much guys!!
 
I hope QBall will jump in and add his thoughts about this situation
 
Thanks again!
 
GJ
Post Reply

Return to “War in the Pacific: Admiral's Edition”