a few questions...

Alea Jacta Est is a series of Ancient Strategy Games using the renowned and proven AGE engine. The first in the series is Alea Jacta Est, which features the Roman Civil Wars. Other games in the series are Birth of Rome and Parthian Wars. The latest entry, Hannibal: Terror of Rome, highlights the Second Punic War.
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jnpoint
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Location: Øster Hornum, Denmark

a few questions...

Post by jnpoint »

I like the ideas with 'decisions, 'politics' and 'various' possibilities, but does it have any notable impact, or is the money better spent on military units?

The maritime trade zones - is that the circular sea zones?

If I have ships in a trade zone, they generate money? Does it matter how many ships I have in one zone, I mean do they generate more money? And at last, can you attack my ships in a trade zone?

Thanks for any help.
vonRocko
Posts: 1454
Joined: Tue Nov 04, 2008 12:05 pm

RE: a few questions...

Post by vonRocko »

ORIGINAL: jnpoint

I like the ideas with 'decisions, 'politics' and 'various' possibilities, but does it have any notable impact, or is the money better spent on military units?

The maritime trade zones - is that the circular sea zones?

If I have ships in a trade zone, they generate money? Does it matter how many ships I have in one zone, I mean do they generate more money? And at last, can you attack my ships in a trade zone?

Thanks for any help.
I rarely use decisions, IMO they are a waste.
You are correct about the trade zones.
More ships in the zone makes more money, but not just any ships, IIRC there are some sort of merchant vessels that start there, and it depends on the scenerio if you can buy more.[:)]
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loki100
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RE: a few questions...

Post by loki100 »

ORIGINAL: jnpoint

I like the ideas with 'decisions, 'politics' and 'various' possibilities, but does it have any notable impact, or is the money better spent on military units?

yes, but it depends on the scenario. Think of them as a way to convert your EPs into other resources such as cash, NM or VPs (depending on which you chose). In some scenarios, the other asset maybe of more value to you for a particular reason than the original form. In the 4 Emperors, you need a certain NM as Vespasian to trigger the Danubian legions to your side, so any decision that pushes up your NM is worthwhile just to achieve that.

So they are different ways to shuffle your assets around and to come out with whatever is the most valuable to you in that particular scenario.

I'm currently playing one of the Birth of Rome scenarios and using those decisions that trigger VPs happens to fit my strategy.
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Franciscus
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RE: a few questions...

Post by Franciscus »

Just to add that there is some confusions about decisions and options

Decisions (brought by the statue and the eagle icon) have different objectives, according to each one - but the "eagle" brings the recruitment decisions - and it's only here that you can, by dragging and dropping, build new military units on the map.

Options (Military, Government, Diplomatic - F3, F4, F5), vary from scenario to scenario but can be extremely important - staging games or distributing bread to increase morale, raising more money by selling prisioners, calling a dictator, recruiting mercenaries, etc, etc. They, IMHO, give AJE/BOR the spice that makes these games different from "just" a war-game

Regards
Former AJE team member
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loki100
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RE: a few questions...

Post by loki100 »

ORIGINAL: vonRocko
I rarely use decisions, IMO they are a waste.

this really depends on the scenario, faction and your overall strategy. AJE/BOR uses 4 'resources' - EP/VP/NM and money - the decisions (ie the cards you play in individual provinces) allow you to swap those around to gain whatever you need most.

Now it may well be in a given game, you don't need to do this for some reason, but in the main you can gain quite an edge by playing those to complement or support your basic game approach
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