The Bn HQ was given a move order with "Allow Attacks" ticked.
It put in a great attack, sending in one of his line units to vanquish the first enemy position, but then instead of swapping out the unit for one of the other two that still had full ammo load outs, It then sent the same, unit out on point duty, then made another attack on the next enemy position, with that unit, completely out of ammo, while the other two were left out of the plan.
This wouldn't normally be a big problem in other games because there is no orders delay, but in this game if you baby sit your Bn HQ's and remove the out of ammo unit from the formation, it will cause the Bn HQ to re-plan thus losing about an hour due to new orders delays, which kind of completely mitigates any advantage of keeping them attached to a HQ in the first place, you might just as well move them yourself individually they will get there quicker even with an overloaded on map boss.




