GG War In the West

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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rebel15nc
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GG War In the West

Post by rebel15nc »

Any idea when this game could be ready? Also when can we expect a separate forum for discussion of this game?
jlbjr
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Joel Billings
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RE: GG War In the West

Post by Joel Billings »

Our goal is the 4th quarter of this year. As for when there will be a forum, not until this summer at the earliest.

We just met a major milestone today by being able to shift the map system over to a tile based system with an editor. The way it's built and the flexibility it has for custom tiles should allow the artists to produce a map that looks just about as good as a hand painted map but with the flexibility of a tile map. Since we have all our map data done for the entire European area from Ireland to east of the Urals and from Norway to North Africa, we will soon have not only the WitW map done, but 95% of the entire map done. That means once WitW is done, we can quickly put a WitE 2.0 into testing while also moving to WitW 1940 or 1941-43. Having the flexibility of a tile system with the ability to get a great looking map is a great thing for current and future development.
All understanding comes after the fact.
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Jo van der Pluym
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RE: GG War In the West

Post by Jo van der Pluym »

ORIGINAL: Joel Billings

Our goal is the 4th quarter of this year. As for when there will be a forum, not until this summer at the earliest.

We just met a major milestone today by being able to shift the map system over to a tile based system with an editor. The way it's built and the flexibility it has for custom tiles should allow the artists to produce a map that looks just about as good as a hand painted map but with the flexibility of a tile map. Since we have all our map data done for the entire European area from Ireland to east of the Urals and from Norway to North Africa, we will soon have not only the WitW map done, but 95% of the entire map done. That means once WitW is done, we can quickly put a WitE 2.0 into testing while also moving to WitW 1940 or 1941-43. Having the flexibility of a tile system with the ability to get a great looking map is a great thing for current and future development.

I have a suggestion about a follow-on game. What about a modern variant of a World War III in europe between Nato and Warsaw Pact medio eighties.
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Joel Billings
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RE: GG War In the West

Post by Joel Billings »

That's a good idea, as Gary did several games on that topic back in the 80s. However, it would probably have to be done with smaller turn lengths as everything is motorized and the action would be fast and furious. There would be a huge amount of data work to be done to get the data for all the units and weapons of the time.
All understanding comes after the fact.
-- Soren Kierkegaard
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Great_Ajax
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RE: GG War In the West

Post by Great_Ajax »

Drool. I wouldn't argue!

Trey
ORIGINAL: Jo van der Pluym

ORIGINAL: Joel Billings

Our goal is the 4th quarter of this year. As for when there will be a forum, not until this summer at the earliest.

We just met a major milestone today by being able to shift the map system over to a tile based system with an editor. The way it's built and the flexibility it has for custom tiles should allow the artists to produce a map that looks just about as good as a hand painted map but with the flexibility of a tile map. Since we have all our map data done for the entire European area from Ireland to east of the Urals and from Norway to North Africa, we will soon have not only the WitW map done, but 95% of the entire map done. That means once WitW is done, we can quickly put a WitE 2.0 into testing while also moving to WitW 1940 or 1941-43. Having the flexibility of a tile system with the ability to get a great looking map is a great thing for current and future development.

I have a suggestion about a follow-on game. What about a modern variant of a World War III in europe between Nato and Warsaw Pact medio eighties.
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
The Guru
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RE: GG War In the West

Post by The Guru »

What are (for the moment) the major changes, or new features, of WitW compared to WitE?
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Joel Billings
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RE: GG War In the West

Post by Joel Billings »

New Air Game
New Weather Model
New Logistics System/Depots
New Rail Rules/Rail Usage
Altered Combat Formulas
New Amphib/Paradrop Rules
New Victory Conditions
East Front (other fronts) Control Option
Multi-Role Units (can switch from support to on map)
...
All understanding comes after the fact.
-- Soren Kierkegaard
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RE: GG War In the West

Post by The Guru »

Any change planned for how recon works?
For the moment it is not very satisfactory. Aerial recon gives such a detailed picture of enemy positions that surprise is never achievable, which is really sad 'cause the "double blind" is one of the main advantages of computer wargames over cardboard ones . On the other hand, it is often a giveaway of your intentions (does Stalin have to be informed that the Germans flew a couple of Fieseler Storch over this or that hex?)
Regular intelligence operations ( radio traffic, prisoner interrogation, etc, spying, etc) is non existant
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