This is turn 29 of a modified Barbarosa 41 (classic folder) scenario that I've been working on. I've been appalled at the miserly
supply situation of the Axis and have modified the scenario to include about 15K more RR engineers. I've added them to some of the
HQ units, some of the engineers, and a lot of the AA units, who don't have much to do otherwise. All these guys can repair the
railroad. And with the addition of these units the rail line can just about keep up w/ the front lines and the Axis has a much better
situation overall. I've balanced this change w/ the addition of another rule that I got from Steve Sill ( sPzAbt653 ): If the health
indicator of a unit is red then it can't move or shoot. If it's orange it can move but not shoot. If it's yellow it may move or shoot.
RBC-ing a unit is considered movement. Only if the unit is green may it move AND shoot. And for the ARTY tubes there's this special
rule I've instituted:
Code: Select all
%supply losses setting
0 throu 39% no shooting
40% - 59% MIN LOSSES
60%-99% LIMIT LOSSES
100%+ MAX LOSSES
Which means you'll have to set each unit each round, which means you may not want to play this scenario. So far it's working out
okie dokie but I'm not through playtesting it yet.


